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gamedev:skinproperties [2017/07/28 23:43] dragonlordgamedev:skinproperties [2017/07/29 00:05] – [Examples] dragonlord
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 ======= Transforms ======= ======= Transforms =======
 Each property can have a transfrom assigned. Transform are used to manipulate the incoming texture coordinates before they are used for texturing. Transforms are similar to sources in that they are also organized in a tree shape. The advantage of transforms is that they are very fast and produce textures looking dynamic although they are not. Whenever possible use first a transform to animate a texture and resort to renderables or even sources only if there is no other way. Each property can have a transfrom assigned. Transform are used to manipulate the incoming texture coordinates before they are used for texturing. Transforms are similar to sources in that they are also organized in a tree shape. The advantage of transforms is that they are very fast and produce textures looking dynamic although they are not. Whenever possible use first a transform to animate a texture and resort to renderables or even sources only if there is no other way.
 +
 +====== Examples ======
 +<WRAP group>
 +<WRAP half column box centeralign>
 +{{ youtube>hsr2sBcAjck?600x480 |Special Effects Video Texture}}
 +Using a Video Source to create a Special Effects texture.
 +</WRAP>
 +
 +<WRAP half column box centeralign>
 +{{ youtube>npBzQorenrg?600x480 |Constructed Texture}}
 +Using a Constructed Source to create a texture on the fly.
 +</WRAP>
 +</WRAP>
  
gamedev/skinproperties.txt · Last modified: 2019/05/24 23:43 by dragonlord