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gamedev:textureproperties:bounciness

Summary

Texture Property Namebounciness
DescriptionDefines the bounciness of a surface
Excepted Data Source1 component value
Data RangeGreater or equal to 0
Default Value1
Affected ModulesPhysics
Linked Properties-

Description

The bounciness texture property defines the bounciness of a surface. This is used by the physics module to determine with what fraction of the incoming force an object is repelled from a surface. Values larger than 1 (100% of incoming force) are possible and could be used to simulate a trampoline type surface.

The source is typically a single component value greate than or equal to 0. 0 represents a surface with no bounciness. Particles stick to the surface hitting since all incoming energy vanished. 1 represents a surface fully bouncing. Particles repel from the surface with the same energy they arrive with. Higher values add energy to the bouncing particles. Use with care as this can potentially disturb the physics simulation if energy builds up in an uncontrolled way.

The default value for this texture property is 1.

Examples

( TODO: example image )

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gamedev/textureproperties/bounciness.txt · Last modified: 2012/12/02 17:03 by dragonlord