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gamedev:textureproperties:color

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gamedev:textureproperties:color [2012/11/30 21:49] – created dragonlordgamedev:textureproperties:color [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture color}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color**
 </WRAP> </WRAP>
  
-====== Summary ======+====== Skin Texture Property: color ====== 
 + 
 +Defines albedo color. 
 |Excepted Data Source|3 component image| |Excepted Data Source|3 component image|
 |Data Range|0 to 1 for all image components| |Data Range|0 to 1 for all image components|
 |Default Value|(0, 0, 0)| |Default Value|(0, 0, 0)|
-|Graphic Module|Defines albedo color+|Affected Modules|Graphic| 
-|Physics Module|No effect| +|Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]| 
-|Audio Module|No effect|+ 
 +====== Description ======
  
-====== Graphic Module ====== 
 The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required. The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required.
  
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 The default value for this texture property is pure black (0, 0, 0). The default value for this texture property is pure black (0, 0, 0).
  
-====== Physics Module ====== +====== Examples ======
-This texture property does not effect Physics Modules.+
  
-====== Audio Module ====== +<WRAP center 100%> 
-This texture property does not effect Audio Modules.+<WRAP center box 450px> 
 +{{ :gamedev:textureproperties:color.png |Color property from a simple concrete material}} 
 +<WRAP centeralign>Color property from a simple concrete material. Only albedo color variations have to be included in this texture property.</WRAP> 
 +</WRAP> 
 +</WRAP>
  
-====== Examples ====== 
-( TODO: example image ) 
gamedev/textureproperties/color.1354312152.txt.gz · Last modified: 2012/11/30 21:49 by dragonlord