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gamedev:textureproperties:color [2012/12/02 18:40] dragonlordgamedev:textureproperties:color [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture color}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: color ====== 
-====== Summary ====== + 
-</WRAP> +Defines albedo color
-<WRAP boxcontent> +
-|Texture Property Name|color| +
-|Description|Defines albedo color|+
 |Excepted Data Source|3 component image| |Excepted Data Source|3 component image|
 |Data Range|0 to 1 for all image components| |Data Range|0 to 1 for all image components|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]| |Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required. The **color** texture property is the most basic texture property for the Graphic Module. With this property the albedo color of a material is defined. The albedo color is used in various lighting stages in different ways. In general this is the color of a surface illuminated by a fully lambertian light source at 1 meter distance which equals to even ambient lighting only. The color texture property should not contain any pre-baked lighting or shadowing including pre-baked ambient occlusion and other tricks. The Graphic Module can create a pre-baked color texture from the defined texture properties if required.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP center 100%> <WRAP center 100%>
 <WRAP center box 450px> <WRAP center box 450px>
-{{ :gamedev:images:material_color.png |Color property from a simple concrete material}}+{{ :gamedev:textureproperties:color.png |Color property from a simple concrete material}}
 <WRAP centeralign>Color property from a simple concrete material. Only albedo color variations have to be included in this texture property.</WRAP> <WRAP centeralign>Color property from a simple concrete material. Only albedo color variations have to be included in this texture property.</WRAP>
 </WRAP> </WRAP>
 </WRAP> </WRAP>
  
gamedev/textureproperties/color.1354473631.txt.gz · Last modified: 2012/12/02 18:40 by dragonlord