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Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » color.tint
Texture Property Name | color.tint |
Excepted Data Source | 3 component image |
Data Range | 0 to 1 for all image components |
Default Value | (1, 1, 1) |
Graphic Module | Defines the tint for the color and color_alpha texture property. |
Physics Module | No effect |
Audio Module | No effect |
The color.tint texture property is linked to the color and color_alpha texture properties. It defines a color multiplication factor to tint the images from the color and color_alpha texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.
The color values are typically a 3 color components with all color components located inside the range from 0 to 1. Values outside this range might be useful for special effects but are not recommended.
The default value for this texture property is white (1, 1, 1).
This texture property does not effect Physics Modules.
This texture property does not effect Audio Modules.
( TODO: example image )