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Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » color.tint
Texture Property Name | color.tint |
Description | Defines the tint for the color and color_alpha texture property. |
Excepted Data Source | 3 component image |
Data Range | 0 to 1 for all image components |
Default Value | (1, 1, 1) |
Affected Module | Graphic |
Linked Properties | color, color_alpha |
The color.tint texture property is linked to the color and color_alpha texture properties. It defines a color multiplication factor to tint the images from the color and color_alpha texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.
The color values are typically a 3 color components with all color components located inside the range from 0 to 1. Values outside this range might be useful for special effects but are not recommended.
The default value for this texture property is white (1, 1, 1).
( TODO: example image )