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gamedev:textureproperties:color_tint

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Summary

Texture Property Namecolor.tint
DescriptionDefines the tint for the color and color_alpha texture property.
Excepted Data Source3 component image
Data Range0 to 1 for all image components
Default Value(1, 1, 1)
Affected ModulesGraphic
Linked Propertiescolor, color_alpha

Description

The color.tint texture property is linked to the color and color_alpha texture properties. It defines a color multiplication factor to tint the images from the color and color_alpha texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.

The color values are typically a 3 color components with all color components located inside the range from 0 to 1. Values outside this range might be useful for special effects but are not recommended.

The default value for this texture property is white (1, 1, 1).

Examples

( TODO: example image )

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gamedev/textureproperties/color_tint.1354387184.txt.gz · Last modified: 2012/12/01 18:39 by dragonlord