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gamedev:textureproperties:color_tint

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Summary

Texture Property Namecolor.tint
DescriptionDefines the tint for the color and color_alpha texture property.
Excepted Data Source3 component image
Data Range0 to 1 for all image components
Default Value(1, 1, 1)
Affected ModulesGraphic
Linked Propertiescolor, color_alpha

Description

The color.tint texture property is linked to the color and color_alpha texture properties. It defines a color multiplication factor to tint the images from the color and color_alpha texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.

The color values are typically a 3 color components with all color components located inside the range from 0 to 1. Values outside this range might be useful for special effects but are not recommended.

The default value for this texture property is white (1, 1, 1).

Examples

4 crates with the same skin assigned. Each one has a different tint color

4 crates with the same skin assigned. Each one has a different tint color using a dynamic skin. The skin uses a renderable named “tint” for the color.tint texture property. This way the material can be reused in various places just with a different color each time.

A city scene with individually colored facades using only 3 different tintable materials

A city scene with individually colored facades using only 3 different tintable materials. No need for extra materials. Using some random color variations makes boring game buildings more interesting.

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gamedev/textureproperties/color_tint.1354474567.txt.gz · Last modified: 2012/12/02 18:56 by dragonlord