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gamedev:textureproperties:color_tint [2012/12/02 19:01] – dragonlord | gamedev:textureproperties:color_tint [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
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| {{tag>graphic skin texture color}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color.tint** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color.tint** |
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<WRAP boxheader> | ====== Skin Texture Property: color.tint ====== |
====== Summary ====== | |
</WRAP> | Defines the tint for the color and color_alpha texture property. |
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|Texture Property Name|color.tint| | |
|Description|Defines the tint for the color and color_alpha texture property.| | |
|Excepted Data Source|3 component image| | |Excepted Data Source|3 component image| |
|Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| |
|Affected Modules|Graphic| | |Affected Modules|Graphic| |
|Linked Properties|[[gamedev:textureproperties:color|color]], [[gamedev:textureproperties:color_alpha|color_alpha]]| | |Linked Properties|[[gamedev:textureproperties:color|color]], [[gamedev:textureproperties:color_alpha|color_alpha]]| |
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====== Description ====== | ====== Description ====== |
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The **color.tint** texture property is linked to the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. It defines a color multiplication factor to tint the images from the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property. | The **color.tint** texture property is linked to the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. It defines a color multiplication factor to tint the images from the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property. |
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====== Examples ====== | ====== Examples ====== |
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<WRAP column 45%> | <WRAP column 45%> |
<WRAP center box 450px> | <WRAP center box 450px> |
{{ :gamedev:images:material_color_tint.png |4 crates with the same skin assigned. Each one has a different tint color}} | {{ :gamedev:textureproperties:color_tint.png |4 crates with the same skin assigned. Each one has a different tint color}} |
<WRAP centeralign>4 crates with the same skin assigned. Each one has a different tint color using a **[[gamedev:renderables|dynamic skin]]**. The skin uses a renderable named "tint" for the color.tint texture property. This way the material can be reused in various places just with a different color each time.</WRAP> | <WRAP centeralign>4 crates with the same skin assigned. Each one has a different tint color using a **[[gamedev:renderables|dynamic skin]]**. The skin uses a renderable named "tint" for the color.tint texture property. This way the material can be reused in various places just with a different color each time.</WRAP> |
</WRAP> | </WRAP> |
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<WRAP column 45%> | <WRAP column 45%> |
<WRAP center box 450px> | <WRAP center box 550px> |
{{ :gamedev:images:material_color_tint2.png |A city scene with individually colored facades using only 3 different tintable materials}} | {{ :gamedev:textureproperties:color_tint2.png |A city scene with individually colored facades using only 3 different tintable materials}} |
<WRAP centeralign>A city scene with individually colored facades using only 3 different tintable materials. No need for extra materials. Using some random color variations makes boring game buildings more interesting.</WRAP> | <WRAP centeralign>A city scene with individually colored facades using only 3 different tintable materials. No need for extra materials. Using some random color variations makes boring game buildings more interesting.</WRAP> |
</WRAP> | </WRAP> |
</WRAP> | </WRAP> |
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