{{tag>graphic skin texture environmentroom emission}} [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom.emissivity.intensity** ====== Skin Texture Property: environmentroom.emissivity.intensity ====== Defines the intensity of the environment room emissivity. |Excepted Data Source|1 component value| |Data Range|0 or greater| |Default Value|1| |Affected Modules|Graphic| |Linked Properties|[[environmentroom_emissivity|environmentroom.emissivity]]| ====== Description ====== The **environmentroom.emissivity.intensity** texture property defines the intensity of the emissivity used for an environment room. The value is typically a single component value with the data in the range from 0 or greater. The default value for this texture property is 1.