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gamedev:textureproperties:mirror

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Summary

Texture Property Namemirror
DescriptionDefines the material is fully mirroring
Excepted Data Source1 component value
Data Range0(no mirror) or 1(mirror)
Default Value0
Affected ModulesGraphic
Linked Properties-

Description

The mirror texture property fefines that this material is a fully reflective (perfect) flat mirror. All pixels covered by mesh faces with this texture reflect the world totally. Transparency effects like refraction distortion can be applied to mirrors. Use this property only on flat or nearly flat geometry.

The source is typically a single component value with 0 for no mirror and 1 for mirror.

The default value for this texture property is 0 (no mirror).

Examples

( TODO: example image )

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gamedev/textureproperties/mirror.1354463730.txt.gz · Last modified: 2012/12/02 15:55 by dragonlord