User Tools

Site Tools


gamedev:textureproperties:mirror

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gamedev:textureproperties:mirror [2012/12/02 20:04] dragonlordgamedev:textureproperties:mirror [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
Line 1: Line 1:
 +{{tag>graphic skin texture reflection}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **mirror**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **mirror**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: mirror ====== 
-====== Summary ====== + 
-</WRAP> +Defines the material is fully mirroring
-<WRAP boxcontent> +
-|Texture Property Name|mirror| +
-|Description|Defines the material is fully mirroring|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0(no mirror) or 1(mirror)| |Data Range|0(no mirror) or 1(mirror)|
Line 14: Line 13:
 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|-| |Linked Properties|-|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **mirror** texture property fefines that this material is a fully reflective (perfect) flat mirror. All pixels covered by mesh faces with this texture reflect the world totally. Transparency effects like refraction distortion can be applied to mirrors. Use this property only on flat or nearly flat geometry. The **mirror** texture property fefines that this material is a fully reflective (perfect) flat mirror. All pixels covered by mesh faces with this texture reflect the world totally. Transparency effects like refraction distortion can be applied to mirrors. Use this property only on flat or nearly flat geometry.
  
Line 24: Line 23:
  
 ====== Examples ====== ====== Examples ======
 +
 <WRAP center 100%> <WRAP center 100%>
-<WRAP center box 850px+<WRAP center box 450px
-{{ :gamedev:images:material_mirror.png |Material with mirror reflections}}+{{ :gamedev:textureproperties:mirror.png |Material with mirror reflections}}
 <WRAP centeralign>Material with mirror reflections. Works best for flat surfaces where dynamic reflections are a must.</WRAP> <WRAP centeralign>Material with mirror reflections. Works best for flat surfaces where dynamic reflections are a must.</WRAP>
 </WRAP> </WRAP>
 </WRAP> </WRAP>
gamedev/textureproperties/mirror.1354478666.txt.gz · Last modified: 2012/12/02 20:04 by dragonlord