{{tag>graphic skin texture rim}} [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **rim.exponent** ====== Skin Texture Property: rim.exponent ====== Defines the shape of the fading curve for rim light. |Excepted Data Source|1 component value| |Data Range|0 or greater| |Default Value|1| |Affected Modules|Graphic| |Linked Properties|-| ====== Description ====== The **rim.exponent** texture property defines the shape of the fading curve for rim light expressed as a power function curve. A value of 1 produces a linear blend between 0 and [[rim_angle|rim.angle]]. This results in a constant intensity change per degree change. A value of 2 produces a squared curve shape. This results in the intensity changing stronger near [[rim_angle|rim.angle]] value and less near 0 angle. This gives the rim a stronger and defined look. A value of 0.5 produces a similar squared shape but flipped. This results in the intensity changing stronger near 0 angle and less near [[rim_angle|rim.angle]] value. This gives the rim a softer look. The source is typically a single component value in the range 0 or greater. The default value for this texture property is 1. ====== Examples ====== {{youtube>6cLQkIhnbNk?medium}} Example usage of rim.* skin texture properties and building a blue ghost skin.