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gamedev:textureproperties:roughness_remap_upper

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gamedev:textureproperties:roughness_remap_upper [2012/12/05 18:46] dragonlordgamedev:textureproperties:roughness_remap_upper [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture roughness}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness.remap.upper**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **roughness.remap.upper**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: roughness.remap.upper ====== 
-====== Summary ====== + 
-</WRAP> +Defines the upper remap value for the roughness texture property
-<WRAP boxcontent> +
-|Texture Property Name|roughness.remap.upper| +
-|Description|Defines the upper remap value for the roughness texture property|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 to 1| |Data Range|0 to 1|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:roughness|roughness]]| |Linked Properties|[[gamedev:textureproperties:roughness|roughness]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **roughness.remap.upper** texture property defines together with the **[[gamedev:textureproperties:roughness_remap_lower|roughness.remap.lower]]** texture property a remapping of the values of the **[[gamedev:textureproperties:roughness|roughness]]** texture property. The remapping squeezes and offsets the values from the 0 to 1 range to the roughness.remap.lower to roughness.remap.upper value. This can be used to modify a roughness image without needing to change it. This allows also to reuse roughness images across multiple materials. Many materials share similar roughness images just with different ranges of roughness values. Using the remapping this can be done fast and with less images created. Another use is to use the full depth resolution of images even if the final roughness range is rather narrow. In this case the roughness image is autored from black to white and placed in the right roughness value range using the remap texture properties. The **roughness.remap.upper** texture property defines together with the **[[gamedev:textureproperties:roughness_remap_lower|roughness.remap.lower]]** texture property a remapping of the values of the **[[gamedev:textureproperties:roughness|roughness]]** texture property. The remapping squeezes and offsets the values from the 0 to 1 range to the roughness.remap.lower to roughness.remap.upper value. This can be used to modify a roughness image without needing to change it. This allows also to reuse roughness images across multiple materials. Many materials share similar roughness images just with different ranges of roughness values. Using the remapping this can be done fast and with less images created. Another use is to use the full depth resolution of images even if the final roughness range is rather narrow. In this case the roughness image is autored from black to white and placed in the right roughness value range using the remap texture properties.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP center 100%> <WRAP center 100%>
 <WRAP center box 620px> <WRAP center box 620px>
gamedev/textureproperties/roughness_remap_upper.1354733175.txt.gz · Last modified: 2012/12/05 18:46 by dragonlord