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gamedev:textureproperties:sound_none [2019/05/08 20:12] – dragonlord | gamedev:textureproperties:sound_none [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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- | {{tag>dragengine | + | {{tag> |
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines if the material is interacting with sound at all. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|sound.none| | + | |
- | |Description|Defines if the material is interacting with sound at all.| | + | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|0 upwards| | |Data Range|0 upwards| | ||
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|Affected Modules|Audio| | |Affected Modules|Audio| | ||
|Linked Properties|| | |Linked Properties|| | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **sound.none** texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time. | The **sound.none** texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time. | ||