gamedev:textureproperties:sound_transmission_upper
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision |
gamedev:textureproperties:sound_transmission_upper [2019/04/25 21:00] – created dragonlord | gamedev:textureproperties:sound_transmission_upper [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
---|
| {{tag>audio skin texture transmission}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.upper** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.transmission.upper** |
</WRAP> | </WRAP> |
| |
<WRAP boxheader> | ====== Skin Texture Property: sound.transmission.upper ====== |
====== Summary ====== | |
</WRAP> | Defines the scaling factor to apply for high frequencies. |
<WRAP boxcontent> | |
|Texture Property Name|sound.transmission.upper| | |
|Description|Defines the scaling factor to apply for high frequencies.| | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| |
|Data Range|0 upwards| | |Data Range|0 upwards| |
|Affected Modules|Audio| | |Affected Modules|Audio| |
|Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]| | |Linked Properties|[[gamedev:textureproperties:sound_transmission|sound.transmission]]| |
</WRAP> | |
| |
====== Description ====== | ====== Description ====== |
| |
The **sound.transmission.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. | The **sound.transmission.upper** texture property defines the scaling factor to apply to [[gamedev:textureproperties:sound_transmission|sound.transmission]] for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Walls typically filter out higher frequencies allowing lower frequencies to pass easily. |
| |
gamedev/textureproperties/sound_transmission_upper.1556226039.txt.gz · Last modified: 2019/04/25 21:00 by dragonlord