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gamedev:textureproperties:transparency_multiplier

Skin Texture Property: transparency.multiplier

Defines the multiplier for the transparency texture property.

Excepted Data Source1 component value
Data Range0 to 1
Default Value1
Affected ModulesGraphic
Linked Propertiestransparency

Description

The transparency.multiplier texture property defines the multiplier for the transparency texture property. This allows to modify the transparency without changing the transparency texture property itself. Typically this is done using a renderable for example to fade out objects no matter the complexity of their transparency values.

The value is typically a single component value with the data in the range from 0 to 1.

The default value for this texture property is 1.

Examples

Transparent glass material

Transparent glass material. Example of a fully transparent material. This glass uses 4% transparency hence 0.04 for the transparency texture property.

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gamedev/textureproperties/transparency_multiplier.txt · Last modified: 2019/05/24 23:43 by dragonlord