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gamedev:textureproperties:variation

Skin Texture Property: variation.{u,v}

Enables texture variation in U and V direction.

Excepted Data Source1 component value
Data Range0 to 1
Default Value0
Affected ModulesGraphic
Linked Properties-

Description

The variation.u and variation.v texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction.

The value is typically a single component value with the data in the values 0 or 1.

The default value for these texture properties are 0.

Examples

Variation enabled material Variation enabled material. Example with colored variation of a base texture. Each tile uses a random layer.

U-Variation enabled material U-Variation enabled material. Example with colored variation of a base texture. Only U-Variation enabled. Suitable for walls.

V-Variation enabled material V-Variation enabled material. Example with colored variation of a base texture. Only V-Variation enabled. Suitable for walls.

Variation Textures

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gamedev/textureproperties/variation.txt · Last modified: 2019/05/24 23:43 by dragonlord