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        <title>Drag[en]gine Wiki tools</title>
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        <lastBuildDate>Mon, 10 May 2010 09:53:32 +0200</lastBuildDate>
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            <title>tools:blenderexportscripts</title>
            <link>http://dragengine.rptd.ch/wiki/doku.php/tools:blenderexportscripts?rev=1205273146&amp;do=diff</link>
            <description>Blender3D is a really good and especially free-software application that is well suited to deliver the models and animations needed for the project. To work with Blender3D there will be some Python Scripts available in the Drag[en]gine Source Code package.</description>
        <category>tools</category>
            <pubDate>Tue, 11 Mar 2008 23:05:46 +0200</pubDate>
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            <title>tools:denormgen</title>
            <link>http://dragengine.rptd.ch/wiki/doku.php/tools:denormgen?rev=1205273046&amp;do=diff</link>
            <description>The DENormGen is a tool designed to help you create Geometry Normal Maps. Such maps are used in high-end Games to fool the Player into believing that a Low Resolution Mesh does have much more detail than it actually does. Those kind of Normal Maps are best generated using a High Resolution Mesh from which the Normal Informations is extracted and projected onto the Low Resolution Mesh. This tool provides exactly this functionality. A known tool to do the same is ORB but it is windows only and imp…</description>
        <category>tools</category>
            <pubDate>Tue, 11 Mar 2008 23:04:06 +0200</pubDate>
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            <title>tools:rigeditor</title>
            <link>http://dragengine.rptd.ch/wiki/doku.php/tools:rigeditor?rev=1209341607&amp;do=diff</link>
            <description>The rig editor allows users to edit the rig resources. Rigs are required for various actions: Components use them to deform a Model, Animators use them to calculate animations and Colliders use them to drive physics. All in all a rig composes of a tree shape list of bones. Every bone has at most one parent. For Components and Animators the bones alone are enough to render and animate characters. The bone setup is best done using a 3D application like Blender3D. The export script produces a *.rig…</description>
        <category>tools</category>
            <pubDate>Mon, 28 Apr 2008 02:13:27 +0200</pubDate>
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