Drag[en]gine Game Engine  1.0
deAnimator.h File Reference


class  deAnimator
 Animator Class. Animators are objects capable of producing an animation state for a component. Every animator composes of a set of rules and controllers which indicate how the final animation state is produced from a set animation. Some rules can also produce animations without the help of the animation but external informations like for example where another object is located or a reference state captured before. Controllers provide the values required by rules and one controller can be attached to more than one rule. The animator object has peers into the animator module. This way the creation of animations can be accelerated if possible. More...