Drag[en]gine Game Engine  1.0
deParticleEmitter.h File Reference


class  deParticleEmitter
 Particle Emitter. Emits particles in the form of billboards. The position and orientation of the particle emitter defines where particles are produced and in which direction they are cast. The cast parameters are picked randomly between the minimum and maximum value. The state of particles is stored individually by the physics module. The Physics module has to provide the graphics related particle states for the Graphics module in addition to any internal states required for the simulation. This shared information has to be provided using an array of sParticle elements. The position of the particles are relative to the emitter position. The Scripting Module will be notified by the Physics Module about collisions of particles with world. More...