Drag[en]gine Game Engine  1.0
decString.h File Reference
#include <stdarg.h>


class  decString
 Mutable String. Stores a 0 terminated, mutable, ASCII character string. This class is designed for storing short strings without large overhead. For this only the string pointer is stored. All operations required to know the length of the string have to calculate it whenever needed. Therefore if you need to do text operations on a larger string use the StringBuffer class instead which stores a string length and can handle 0 characters inside the string. More...