Drag[en]gine Script Module DragonScript Script API  1.0
CConditionHasActor Class Reference

Conversation condition checking if actor is present in conversation. More...

Inheritance diagram for CConditionHasActor:
ConversationCondition Persistable

Classes

class  Factory
 Factory for loading actor actions. More...
 

Public Member Functions

bool evaluate (ConversationPlayback playback)
 Condition is true. More...
 
StringID getActorID ()
 ID of the actor to check. More...
 
bool getNegate ()
 Result of the condition is negated. More...
 
CConditionHasActor new ()
 Create conversation condition. More...
 
CConditionHasActor new (PersistencyEnvironment env, FileReader reader)
 Read from file. More...
 
String persistencyFactoryName ()
 Name of PersistencyFactory required to load object from file. More...
 
void setActorID (StringID id)
 Set actor ID. More...
 
void setNegate (bool negate)
 Set if result of the condition is negated. More...
 
void writeObjectToFile (PersistencyEnvironment env, FileWriter writer)
 Write object to file writer. More...
 
- Public Member Functions inherited from ConversationCondition
bool evaluate (ConversationPlayback playback)
 Evaluate condition. More...
 
ConversationCondition new ()
 Create conversation condition. More...
 

Detailed Description

Conversation condition checking if actor is present in conversation.

Member Function Documentation

◆ evaluate()

bool evaluate ( ConversationPlayback  playback)

Condition is true.

◆ getActorID()

StringID getActorID ( )

ID of the actor to check.

◆ getNegate()

bool getNegate ( )

Result of the condition is negated.

◆ new() [1/2]

Create conversation condition.

◆ new() [2/2]

Read from file.

◆ persistencyFactoryName()

String persistencyFactoryName ( )

Name of PersistencyFactory required to load object from file.

Name of PersistencyFactory is first written to the file as string with 8-bit length. Then writeToFile() is called to write the object itself. Empty name is not allowed as is names longer than 255 characters. Name has to match a PersistencyFactory present in the Persistency instance used for loading objects. Object is read using PersistencyFactory.readObjectFromFile() of the matching PersistencyFactory.

Implements Persistable.

◆ setActorID()

void setActorID ( StringID  id)

Set actor ID.

◆ setNegate()

void setNegate ( bool  negate)

Set if result of the condition is negated.

◆ writeObjectToFile()

void writeObjectToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write object to file writer.

Implements Persistable.


The documentation for this class was generated from the following file: