Drag[en]gine Script Module DragonScript Script API
1.0
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CCActionSetActorParameter.eOperators | Operator |
CCActionSetVariable.eOperators | Operator |
CCActionTrigger.pActions | Actions |
CCConditionActorParameter.eCompareOperators | Compare operators |
CCConditionLogic.eLogicOperators | Logic operators |
CCConditionTrigger.eTestmodes | Test mode |
CCConditionVariable.eCompareOperators | Compare operators |
CConversationCameraShot.eParameters | Camera shot parameters |
►CConversationPlaybackListener | Listener for conversation playback |
CDefaultConversationPlaybackListener | |
►CConversationPlaybackPlayerChoice | Conversation playback player choice interface |
CPanelPlayerChoice | Display list of choices for the player to select one from |
CWindowPlayerChoice | Display list of choices for the player to select one from |
►CConversationTagResolverRule | Rule for resolving a tag in actor speak action text |
CCTRRBinding | Rule for resolving a binding tag in actor speak action text |
CCTRRStyle | Rule for resolving a style tag in actor speak action text |
►CBorder | |
►CDefaultBorder | |
CCanvasCreatorBorder | |
CEmptyBorder | Empty border around widgets |
CImageBorder | Renders a single transparent image as border |
CLineBorder | |
►CTwoColorBorder | |
CBevelBorder | |
CEtchedBorder | |
►CTitledTwoColorBorder | |
CTitledEtchedBorder | |
►CBorderFactory | |
CCanvasCreatorBorderFactory | Factory for CanvasCreatorBorder |
CEmptyBorderFactory | EmptyBorder factory |
CLineBorderFactory | |
►CTwoColorBorderFactory | |
CBevelBorderFactory | |
CEtchedBorderFactory | |
►CTitledTwoColorBorderFactory | |
CTitledEtchedBorderFactory | |
►CCanvasCreator | Interface able to create canvas for widgets |
►CDefaultCanvasCreator | Default canvas creator creating empty canvas |
CBevelCanvasCreator | Canvas creator creating a canvas with a paint only simple bevel border |
CImageBorderCanvasCreator | Canvas creator creating a single image bordered by 8 border images canvas |
CImageCanvasCreator | Canvas creator creating a single image canvas |
CRectangleCanvasCreator | Canvas creator creating a canvas with a paint only simple rectangle fill and line color |
►CComboBoxEditor | Editor for a combo box |
CDefaultComboBoxEditor | Default implementation of ComboBoxEditor using a TextField |
►CDecoration | Window decoration interface |
►CDefaultDecoration | Default implementation of Decoration rendering nothing and reporting no hits |
CCanvasCreatorDecoration | Window decoration created using a canvas creators |
CCornerDecoration | Render a thin line border with a bulky corner at the top-left side |
CSimpleDecoration | Bevelled border around a window with subtle 3D effect and caption |
CDecoration.eButtons | Button |
CDecoration.eHitAreas | Hit areas |
►CDecorationFactory | |
►CDefaultDecorationFactory | |
CCanvasCreatorDecorationFactory | Factory for CanvasCreatorDecoration |
CCornerDecorationFactory | |
CSimpleDecorationFactory | |
►CScrollBarDesigner | Interface alter appearance of ScrollBar |
CDefaultScrollBarDesigner | Default implementation of ScrollBarDesigner |
►CSpinButtonDesigner | Design appearance of a SpinButton |
CDefaultSpinButtonDesigner | Default implementation of SpinButtonDesigner |
►CWidgetDesigner | Interface altering appearance of widget |
►CDefaultWidgetDesigner | Default implementation of WidgetDesigner |
►CDefaultButtonDesigner | Default implementation of WidgetDesigner for Button |
CDefaultCheckBoxDesigner | Default implementation of WidgetDesigner for CheckBox |
CDefaultOptionBoxDesigner | Default implementation of WidgetDesigner for OptionBox |
CDefaultButtonWidgetDesigner | Default implementation of WidgetDesigner for Button children |
CDefaultComboBoxDesigner | Default implementation of WidgetDesigner for ComboBox |
CDefaultLabelDesigner | Default implementation of WidgetDesigner for Label |
CDefaultProgressBarDesigner | Default implementation of WidgetDesigner for ProgressBar |
CDefaultScrollBarDesigner | Default implementation of ScrollBarDesigner |
CDefaultSpinButtonDesigner | Default implementation of SpinButtonDesigner |
CDefaultWindowDesigner | Default implementation of WidgetDesigner for Window |
►CWindowDesigner | Interface alter appearance of Window |
CDefaultWindowDesigner | Default implementation of WidgetDesigner for Window |
CDisplayCanvas.eRepeatModes | Repeat Modes |
CDisplayImage.eRepeatModes | Repeat modes |
CDisplayVideo.eRepeatModes | Repeat Modes |
►CDragAndDrop | Interface for a drag and drop operation |
CDefaultDragAndDrop | Default implementation of DragAndDrop |
CEditBindingsListModelEntry.eInputSources | Input source |
►CActionListener | Interface for action events |
CConversationPlayerChoice | |
►CDefaultActionListener | Default implementation of ActionListener |
CCloseWindowActionListener | Action listener closing a window |
CEditBindingsCaptureBinding | Action adding binding for entry |
CEditBindingsRemoveBinding | Action removing binding from entry |
CQuitGameActionListener | Action listener sending quit game request to the game engine |
CRunCommandActionListener | Action listener running a command |
CScrollBar.ActionScrollDownRight | |
CScrollBar.ActionScrollPageDownRight | |
CScrollBar.ActionScrollPageUpLeft | |
CScrollBar.ActionScrollUpLeft | |
CSpinButton.ActionSpinDown | |
CSpinButton.ActionSpinUp | |
CWindowDialog.CloseDialog | Close dialog with result |
CWindowDialog.CloseDialogCheckBox | Close dialog with selection from Array with CheckBox |
CWindowDialog.CloseDialogListBox | Close dialog with selection from ListBox |
CWindowDialog.CloseDialogTextModel | Close dialog with text from TextModel |
CWindowDialog.CloseDialogToggleButtonGroup | Close dialog with selection from ToggleButtonGroup |
►CDragListener | Interface for handling drag and drop events |
CDefaultDragListener | Default implementation of DragListener |
►CFocusListener | Interface for handling focus events |
►CDefaultFocusListener | Default implementation of FocusListener |
CComboBox.EditorFocusLost | Editor focus lost listener |
►CGamepadListener | Interface for handling gamepad input events |
CDefaultGamepadListener | Default implementation of GamepadListener |
►CKeyListener | Interface for handling keyboard input events |
CDefaultKeyListener | Default implementation of KeyListener |
►CMouseListener | Interface for handling mouse input events |
►CDefaultMouseListener | Default implementation of MouseListener |
CComboBox.RollUpMouseListener | Roll up mouse listener |
CComboBox.StartEditMouseListener | Start edit mouse listener |
CComboBox.WheelChangeSelection | Change combo box selectiong using mouse wheel |
CDefaultScrollBarDesigner.DesignKnobMouseListener | Mouse listener for scrollbar knob to redesign knob |
CScrollBar.DragKnobMouseListener | |
CScrollWidgetMouseListener | Mouse listener scrolling widget using mouse dragging |
CScrollWidgetWheelMouseListener | Mouse listener scrolling widget using mouse wheel movement |
CWheelActionMouseListener | Mouse listener firing ActionListener objects upon using mouse wheel |
►CStateChangeListener | Interface for handling state change events |
►CDefaultStateChangeListener | Default implementation of StateChangeListener |
CScrollBar.ScrollButtonStateListener | |
CSpinButton.DirectionButtonStateListener | |
CToggleButtonGroup | Toggle button group |
►CWidgetListener | Widget event listener interface |
►CDefaultWidgetListener | Default implementation of WidgetListener |
CComboBox.PopupWidgetListener | Popup widget listener |
►CWindowListener | Window event listener interface |
►CDefaultWindowListener | Default implementation of WindowListener |
CInteractiveMainMenu.WindowCloseDeactivateHotSpot | Deactivate hotspot on window close listener |
CIMMProp.eStates | State |
CIMMTextDisplay.eStates | States |
CInteractiveMainMenu.eRenderLayers | Render layers |
CInteractiveMainMenu.eStates | States |
►CLayout | Interface knowing how to arrange child widgets in Container |
CBorderLayout | Divide container into 5 areas each with at most one widget inside |
►CBoxLayout | Arrange widgets in box formation along X or Y axis enlarging them evenly |
CCentrizedBoxLayout | Arrange widgets in box formation along X or Y axis at minimum size |
CFlowLayout | Arrange widgets flowing along X or Y axis |
►CFixedLayout | Does not arrange nor resize widgets |
CFixedMinimalLayout | Sets widgets to their minimal desired size without moving them |
CFormLayout | Lays out widgets in a 2-column grid with the right column consuming extra space |
CGridLayout | Lay out widgets in a regular grid |
CScrollPanelLayout | Arrange content widget using the position value of two scrollbars |
CStackLayout | Arrange widgets to fill the entire container fully covering each other |
CTabLayout | Arrange widgets to fill entire container while showing only one of them |
CWeightLayout | Arrange widgets along X or Y axis with weighted size |
►CListElementRenderer | Render list elements of different types |
►CDefaultListElementRenderer | Default implementation of ListElementRenderer using Label |
CEditBindingsListRenderer | List element renderer for ListBoxEditBindings |
►CListModel | Model for content of list oriented widgets |
►CDefaultListModel | Default implementation of ListModel |
CEditBindingsListModel | List model for ListBoxEditBindings |
►CListModelNotifier | List model listener |
CDefaultListModelNotifier | Default implementation of ListModelNotifier |
►CListBox | Scrollable list of elements of same size |
CEditBindingsListBox | List box enabling user to edit bindings |
►CListSelectionNotifier | Notifier for a ListBox selection actions |
CComboBox | Drop down list displaying the currently selected element |
CDefaultListSelectionNotifier | |
►CMousePointer | Mouse Pointer Interface handling mouse pointer canvas |
►CDefaultMousePointer | Default mouse pointer |
CCanvasCreatorMousePointer | Mouse pointer using canvas creator |
CImageMousePointer | Mouse pointer using image |
CVideoMousePointer | Mouse pointer using image |
►CMousePointerFactory | Interface for creating MousePointer instances |
►CDefaultMousePointerFactory | Default mouse pointer factory |
CCanvasCreatorMousePointerFactory | Mouse pointer factory using canvas creator |
CImageMousePointerFactory | Mouse pointer factory using image |
CVideoMousePointerFactory | Mouse pointer factory using video |
►CRangeModel | Value of scrollbar like widgets |
CDefaultRangeModel | Value of scrollbar like widgets |
►CRangeModelNotifier | Range model notifier |
CDefaultRangeModelNotifier | Default implementation of RangeModelNotifier |
CListBox | Scrollable list of elements of same size |
CProgressBar | Show progress of value inside range |
CRangeTextModel | TextModel synchronized against a RangeModel |
CScrollBar | |
CSpinButton | |
CTextArea | |
CViewport | Display small view of a widget larger than the viewport |
►CSelectionModel | Selection model |
CDefaultSelectionModel | Default implementation of SelectionModel |
►CSelectionModelNotifier | Selection model notifier |
CDefaultSelectionModelNotifier | Default implementation of SelectionModelNotifier |
CSwitchPanel | Panel switching between widgets using a selection model |
►CTextModel | |
►CDefaultTextModel | Default implementation of text model |
CRangeTextModel | TextModel synchronized against a RangeModel |
►CTextModelNotifier | |
CDefaultTextModelNotifier | |
►CLabel | Render a short aligned text |
CDisplayFPSRate | Display FPS rate as reported by the game engine updated in regular intervals |
CPanelPlayerChoiceEntry | Simple text to be used as option in a player choice box |
►CTextWidget | Super class for widgets supporting text input |
CTextArea | |
►CTextField | |
CConsoleInputField | Console panel input field |
CDefaultComboBoxEditor | Default implementation of ComboBoxEditor using a TextField |
CIntegerTextField | Integer text field widget |
CWindow.windowState | Window States |
►CWindowDialog.ResultListener | Interface for result event |
CEditBindingsListBox.CaptureFinished | Capture binding result listener |
CEditBindingsListBox.ReassignResult | Reassign result listener |
CWindowModal.eCentering | Centering |
►CPersistable | Interface usable with PersistencyEnvironment |
►CConversationAction | Conversation actions |
CCActionActorAdd | Conversation action adding an actor to the conversation if not there yet |
CCActionActorCommand | Conversation action sending a command to an actor |
CCActionActorRemove | Conversation action removing an actor from the conversation if there |
CCActionActorSpeak | Conversation action making actors speak |
CCActionCameraShot | Conversation action changing the camera shot |
CCActionCoordSystemAdd | Conversation action adding a coordinate system to the conversation if not there yet |
CCActionCoordSystemRemove | Conversation action removing a coordinate system from the conversation if there |
CCActionGameCommand | Conversation action sending a command to the game |
CCActionIfElse | Conversation action processing action list depending on condition checking |
CCActionPlayerChoice | Conversation action presenting the player with a list of options to select one from |
CCActionSetActorParameter | Conversation action setting an actor parameter |
CCActionSetVariable | Conversation action setting a conversation variable |
CCActionSnippet | Conversation action processing a different topic if existing |
CCActionStopConversation | Conversation action stopping the conversation |
CCActionStopTopic | Conversation action stopping the topic |
CCActionTrigger | Conversation action operating a trigger |
CCActionWait | Conversation action waiting for condition to become false while looping actions |
►CConversationCondition | Conversation conditions |
CCConditionActorCommand | Conversation condition using value returned by command send to actor |
CCConditionActorInConversation | Conversation condition determining if actor is in a conversation |
CCConditionActorParameter | Conversation condition comparing value of actor parameter |
CCConditionGameCommand | Conversation condition using value returned by command send to game |
CCConditionHasActor | Conversation condition checking if actor is present in conversation |
CCConditionLogic | Conversation condition logic operator |
CCConditionTrigger | Conversation condition testing trigger |
CCConditionVariable | Conversation condition comparing conversation value |
CConversationCustomTarget | Custom conversation target |
CConversationPlayback | Play back conversation |
CSubTitleBoxText | Simple text block to add to a sub title box |
►CPersistencyFactory | Persistency factory able to read object from file |
CCActionActorAdd.Factory | Factory for loading actor actions |
CCActionActorCommand.Factory | Factory for loading actor actions |
CCActionActorRemove.Factory | Factory for loading actor actions |
CCActionActorSpeak.Factory | Factory for loading actor actions |
CCActionCameraShot.Factory | Factory for loading actor actions |
CCActionCoordSystemAdd.Factory | Factory for loading actor actions |
CCActionCoordSystemRemove.Factory | Factory for loading actor actions |
CCActionGameCommand.Factory | Factory for loading actor actions |
CCActionIfElse.Factory | Factory for loading actor actions |
CCActionPlayerChoice.Factory | Factory for loading actor actions |
CCActionSetActorParameter.Factory | Factory for loading actor actions |
CCActionSetVariable.Factory | Factory for loading actor actions |
CCActionSnippet.Factory | Factory for loading actor actions |
CCActionStopConversation.Factory | Factory for loading actor actions |
CCActionStopTopic.Factory | Factory for loading actor actions |
CCActionTrigger.Factory | Factory for loading actor actions |
CCActionWait.Factory | Factory for loading actor actions |
CCConditionActorCommand.Factory | Factory for loading actor actions |
CCConditionActorInConversation.Factory | Factory for loading actor actions |
CCConditionActorParameter.Factory | Factory for loading actor actions |
CCConditionGameCommand.Factory | Factory for loading actor actions |
CCConditionHasActor.Factory | Factory for loading actor actions |
CCConditionLogic.Factory | Factory for loading actor actions |
CCConditionTrigger.Factory | Factory for loading actor actions |
CCConditionVariable.Factory | Factory for loading actor actions |
CConversationCustomTarget.Factory | Factory for loading actor actions |
CSubTitleBoxText.Factory | Factory for loading actor actions |
CConnectionListener | Connection listener interface |
CNetworkStateListener | Network state listener interface |
CServerListener | Server listener interface |
►CPreloadListener | Listener interface for objects supporting preloading |
CDefaultPreloadListener | Default implementation of listener for objects supporting preloading |
►CResourceNotifier | Resource notifier interface |
CLoadSpeechAnimation.LoadedSpeechAnimation | |
►CPreloader.ResourceFinishedListener | Listener used by preloaded resources |
CPreloadDynamicMusic.PartMusicFinishedListener | Preload part music listener |
CStubDecal | |
CStubElementTexture | Stub for element texture |
CStubWorldDecal | Stub for decal |
CECPAnimation | Animation resource element class property for use with XML loading |
CECPFont | Font resource element class property for use with XML loading |
CECPImage | Image resource element class property for use with XML loading |
CECPModel | Model resource element class property for use with XML loading |
CECPOcclusionMesh | OcclusionMesh resource element class property for use with XML loading |
CECPRig | Rig resource element class property for use with XML loading |
CECPSkin | Skin resource element class property for use with XML loading |
CECPSound | Sound resource element class property for use with XML loading |
CECPSoundList | List of sound resource elements class property for use with XML loading |
CECPTextureReplacementList | Texture replacement list element class property for use with XML loading |
►CElementClass | Element class |
CIMMCameraSpotClass | Camera spot for InteractiveMainMenu |
►CBaseLightClass | Basic light class |
CLightPointClass | Point light class |
CLightSpotClass | Spot light class |
CIGDEVirtualElementClass | Virtual element for IGDE Editor use only |
CRandomElementClass | Use random element class from a list of element classes |
►CSimpleElementClass | |
►CIMMPropClass | Non-interactive prop for InteractiveMainMenu |
CIMMEnvironmentMapClass | Environment map probe for InteractiveMainMenu |
CIMMHotSpotClass | Non-interactive prop for InteractiveMainMenu |
CIMMLightClass | Light for InteractiveMainMenu |
CIMMParticleEmitterClass | Particle emitter for InteractiveMainMenu |
CIMMSpeakerClass | Speaker for InteractiveMainMenu |
CIMMTriggerTimerClass | Timer trigger for InteractiveMainMenu |
CSpawnPointClass | |
CTriggerShoutClass | Trigger shouting message to console if fired |
CResourceNotifier.eResourceTypes | Resource types |
CColliderBreakingListener | Collider breaking constraint listener interface |
►CColliderListener | Collider listener interface |
CIMMHotSpot | Interactive hot-spot for InteractiveMainMenu |
CIMMInteract | Interact handler for interactive main menu |
CCollectElementsListener | Collect hit elements into an array without duplicates |
CDecalBuilder | Create decals based on a decal definition for each visited element using a visitor |
►CElementProcessor | |
CFindByClassnameProcessor | |
CFindByIDProcessor | |
CFindLightProcessor | |
CFindSpawnPointProcessor | |
CInputDevice.eDeviceTypes | Device types |
CInputDeviceAxis.eAxisTypes | Axis types |
CInputDeviceFeedback.eFeedbackTypes | Feedback types |
CInputEvent.eEvents | Event Codes |
CInputEvent.eKeyCodes | Keyboard key codes |
CInputEvent.eModifiers | State modifiers (bit-flags) |
CInputEvent.eMouseButtons | Mouse buttons |
CLocomotion.eControllerAttributes | |
CLocomotion.eTiltModes | |
CParticleEmitterInstanceListener | Particle emitter instance listener |
CPropFieldListener | Prop field listener |
CSkyLayer.eTargets | |
►CTouchSensorListener | Touch sensor listener |
CBaseTriggerTouch | Base class for trigger firing target if touch sensor is touched |
►CTSTriggerListener | |
CIMMLight | Light for InteractiveMainMenu |
CIMMParticleEmitter | Particle emitter for InteractiveMainMenu |
►CIMMProp | Non-interactive prop for InteractiveMainMenu |
CIMMHotSpot | Interactive hot-spot for InteractiveMainMenu |
CIMMSpeaker | Speaker for InteractiveMainMenu |
CBaseLight.ActivateLightListener | Trigger listener to activate light |
►CBaseTriggerEvaluate | Base class for trigger firing if trigger expression evaluates to true |
►CBaseTriggerTimer | Base class fire/reset a trigger target after a delay if trigger expression becomes true |
CIMMTriggerTimer | Timer trigger for InteractiveMainMenu |
CBaseTriggerToggle | Base class toggling a trigger target between fired and reset state if trigger expression becomes true |
CTSBlockTriggerListener | |
CTSDefaultTriggerListener | |
►CConsoleListener | Listener for changes in Console |
CShoutConsole | Shout last console messages transparently onto screen for short amount of time |
CWindowConsole | Console window |
CDOctree.eOctants | |
►CInputProcessor | Process InputEvent send from game engine |
►CDefaultInputProcessor | Default implementation of InputProcessor |
CBindingInputProcessor | Run command matching binding from binding manager |
CConversationInputProcessor | Input processor for simple conversations |
CWidgetInputProcessor | Forward input event to widget |
COctree.eOctants | |
CPlayerInputTracker.eLocomotionType | Locomotion type |
►CSTDNodeVisitor | Styled text definition node visitor |
►CDefaultSTDNodeVisitor | Default styled text definition node |
CStyledTextConverter | Create styled text rendering pages from styled text definition |
CSTDVariableResolver | Replace variables with resolved content |
CSTDStyle.eTextAlignment | Text alignment |
CEasyXMLElement.eElementTypes | |
►CTestCase | |
CTestConsole | |
CTestListModel | |
CTestOctree | |
CTestRangeModel | |
CTestUnicodeString | |
CTestUniqueID | |
►CTestSuite | |
CEngineTestSuite | |
►CException | |
CEContainerFull | |
CENotImplemented | |
CEWidgetHasParent | |
CEWindowRegistered | |
►CMath | |
CDEMath | Extended math support |
►CObject | |
CAISystem | AI system |
CADController | |
CADLink | Definition of an animator link |
►CADRule | |
CADRuleAnimation | |
CADRuleAnimationDifference | |
CADRuleBoneTransformator | |
CADRuleForeignState | |
CADRuleGroup | |
CADRuleInverseKinematic | |
CADRuleLimit | |
CADRuleStateManipulator | |
CADRuleStateSnapshot | |
CADRuleSubAnimator | |
CADRuleTrackTo | |
CADRuleTargetLink | |
CAnimatorDefinition | |
CAnnouncer | Announcer |
CAnnouncerPart | Announcer part |
CDynamicMusic | Dynamic music |
CDynamicMusicPart | Dynamic music part |
CDynamicMusicSwitch | Dynamic music switch |
CDynamicMusicTransition | Dynamic music transition |
CSDController | Definition of a synthesizer controller |
►CSDEffect | Definition of synthesizer effect |
CSDEffectStretch | Definition of time and pitch stretch effect |
CSDLink | Definition of an synthesizer link |
►CSDSource | Definition of synthesizer source |
CSDSourceChain | Definition of synthesizer source |
CSDSourceGroup | Definition of a group synthesizer source |
CSDSourceSound | Definition of synthesizer source |
CSDSourceSynthesizer | Definition of synthesizer synthesizer source |
CSDSourceWave | Definition of wave source |
CSDSourceTargetLink | Define link to add to a source target |
CSynthesizerDefinition | Definition of a synthesizer |
CVoice | Voice |
CVoice.PhonemeChain | Chain source |
CVoicePhoneme | Voice phoneme |
CVoiceSpeakPhoneme | Voice phoneme to speak |
CAudioSystem | Audio system |
►CCameraDirector | Directs camera and microphone required to render the game scene |
CElementCameraDirector | Place camera relative an element with orbit support |
CConversationCameraDirector | Animate camera using camera definition |
CBinding | Binding of command to input event on device |
CBindingManager | Manage input bindings |
►CCommand | Command carrying out a specific task |
CCommandQuitGame | Command for quiting game |
CCommandScreenshot | Command for taking screenshots using a ScreenshotCreator, |
CCommandManager | |
►CConsoleCommand | Console command |
►CSystemConsoleCommand | System console command |
CAISysConsoleCommand | Displays or sets paramaters of the ai system |
CGraSysConsoleCommand | Graphic system console command |
CPhySysConsoleCommand | Displays or sets paramaters of the physics system |
CConsoleCommandList | List of console commands |
CDefaultBindingHelper | Generate default bindings |
CCActionActorAdd.Factory | Factory for loading actor actions |
CCActionActorCommand.Factory | Factory for loading actor actions |
CCActionActorRemove.Factory | Factory for loading actor actions |
CCActionActorSpeak.Factory | Factory for loading actor actions |
CCActionCameraShot.Factory | Factory for loading actor actions |
CCActionCoordSystemAdd.Factory | Factory for loading actor actions |
CCActionCoordSystemRemove.Factory | Factory for loading actor actions |
CCActionGameCommand.Factory | Factory for loading actor actions |
CCActionIfElse.Factory | Factory for loading actor actions |
CCActionIfElseCase | If-case for a if-else conversation action |
CCActionPlayerChoice.Factory | Factory for loading actor actions |
CCActionPlayerChoiceOption | Option for a player choice conversation action |
CCActionSetActorParameter.Factory | Factory for loading actor actions |
CCActionSetVariable.Factory | Factory for loading actor actions |
CCActionSnippet.Factory | Factory for loading actor actions |
CCActionStopConversation.Factory | Factory for loading actor actions |
CCActionStopTopic.Factory | Factory for loading actor actions |
CCActionTrigger.Factory | Factory for loading actor actions |
CCActionWait.Factory | Factory for loading actor actions |
CCConditionActorCommand.Factory | Factory for loading actor actions |
CCConditionActorInConversation.Factory | Factory for loading actor actions |
CCConditionActorParameter.Factory | Factory for loading actor actions |
CCConditionGameCommand.Factory | Factory for loading actor actions |
CCConditionHasActor.Factory | Factory for loading actor actions |
CCConditionLogic.Factory | Factory for loading actor actions |
CCConditionTrigger.Factory | Factory for loading actor actions |
CCConditionVariable.Factory | Factory for loading actor actions |
CConversation | |
CConversationAction | Conversation actions |
CConversationActionIterator | Iterator for conversation actions |
CConversationActor | Actor in a conversation |
CConversationCameraShot | Camera shot |
CConversationCondition | Conversation conditions |
CConversationControllerValue | |
CConversationCoordSystem | Dynamic coordinate system in a conversation |
CConversationCustomTarget | Custom conversation target |
CConversationCustomTarget.Factory | Factory for loading actor actions |
CConversationFacePose | |
CConversationFacePosePlayback | Conversation face pose playback |
CConversationFacePosePlayback.FacePose | Face pose |
CConversationFacePosePlayback.FacePoseController | Face pose controller |
CConversationGesture | Gesture in conversation script |
CConversationGesturePlayback | Conversation gesture playback |
CConversationGesturePlayback.Gesture | Gesture |
CConversationLookAt | |
CConversationLookAtPlayback | Play back conversation look-ats |
CConversationLookAtPlayback.LookAt | Look-at |
CConversationPlayback | Play back conversation |
CConversationPlaybackGesturePose | Conversation gesture pose |
CConversationPlaybackLayer | Layer in a conversation playback |
CConversationPlaybackLookAt | Conversation playback look-at |
CConversationPlayerChoice | |
CConversationStrip | |
CConversationTagResolver | Resolve tags in actor speak action text |
CConversationTarget | Target in a conversation script |
CConversationTopic | |
CConversationTopicGroup | |
CCTRRBinding | Rule for resolving a binding tag in actor speak action text |
CCTRRStyle | Rule for resolving a style tag in actor speak action text |
CDefaultConversationPlaybackListener | |
CEngine | Drag[en]gine game engine |
CFile | File path |
CFileReader | File reader |
CFileSystem | File system |
CFileWriter | File writer |
CGame | Base game class |
CGraphicSystem | Graphic system |
CDefaultBorder | |
CBorderFactories | List of border factories for use with automatic gui theme creation |
CCanvasCreatorBorderFactory | Factory for CanvasCreatorBorder |
CEmptyBorderFactory | EmptyBorder factory |
CLineBorderFactory | |
CTwoColorBorderFactory | |
CBorderSize | |
CCanvasCreators | List of canvas creators for use with automatic gui theme creation |
CDefaultCanvasCreator | Default canvas creator creating empty canvas |
CCaptureCanvas | Capture canvas |
CColor | Immutable 3-component double precision color |
CDefaultDecoration | Default implementation of Decoration rendering nothing and reporting no hits |
CDecorationFactories | List of decoration factories for use with automatic gui theme creation |
CDefaultDecorationFactory | |
CDefaultDragAndDrop | Default implementation of DragAndDrop |
CDefaultListElementRenderer | Default implementation of ListElementRenderer using Label |
CDefaultListModel | Default implementation of ListModel |
CDefaultListModelNotifier | Default implementation of ListModelNotifier |
CDefaultListSelectionNotifier | |
CDefaultRangeModel | Value of scrollbar like widgets |
CDefaultRangeModelNotifier | Default implementation of RangeModelNotifier |
CDefaultSelectionModel | Default implementation of SelectionModel |
CDefaultSelectionModelNotifier | Default implementation of SelectionModelNotifier |
CDefaultTextModel | Default implementation of text model |
CDefaultTextModelNotifier | |
CDefaultWidgetDesigner | Default implementation of WidgetDesigner |
►CDefaultWidgetDesigner.StateDesign | Design for a particular widget state |
CDefaultOptionBoxDesigner.OptionBoxStateDesign | Design for a particular widget state |
CDefaultProgressBarDesigner.ProgressBarStateDesign | Design for particular widget state |
CWidgetDesigners | List of widget designers for use with gui theme creation |
CDNDTypeList | Drag and drop data type list |
CEditBindingsListBox.CaptureFinished | Capture binding result listener |
CEditBindingsListBox.ReassignResult | Reassign result listener |
CEditBindingsListModelEntry | Command entry in EditBindingsListModel |
CDefaultActionListener | Default implementation of ActionListener |
CDefaultDragListener | Default implementation of DragListener |
CDefaultFocusListener | Default implementation of FocusListener |
CDefaultGamepadListener | Default implementation of GamepadListener |
CDefaultKeyListener | Default implementation of KeyListener |
CDefaultMouseListener | Default implementation of MouseListener |
CDefaultStateChangeListener | Default implementation of StateChangeListener |
CDefaultWidgetListener | Default implementation of WidgetListener |
CDefaultWindowListener | Default implementation of WindowListener |
►CEvent | Immutable event |
CFocusEvent | Immutable focus event |
►CModifiableEvent | Immutable event modified by the state of modifier keys |
CActionEvent | Action event |
CDragEvent | Drag and drop event |
CGamepadEvent | Immutable gamepad event |
CKeyEvent | Immutable keyboard event |
CMouseEvent | Mouse event |
CStateChangeEvent | Immutable state change event |
CWidgetEvent | Immutable widget event |
CWindowEvent | Immutable window event |
CGuiTheme | Gui theme |
CIMMAnimateCamera | Animate camera for interactive main menu |
CIMMInteract | Interact handler for interactive main menu |
CIMMLoadWorld | Load world for nteractive main menu |
CIMMMenuFader | Menu fader for interactive main menu |
CBorderLayout | Divide container into 5 areas each with at most one widget inside |
CBoxLayout | Arrange widgets in box formation along X or Y axis enlarging them evenly |
CFixedLayout | Does not arrange nor resize widgets |
CFormLayout | Lays out widgets in a 2-column grid with the right column consuming extra space |
CFormLayout.LayoutSettings | Widget layout settings |
CGridLayout | Lay out widgets in a regular grid |
CScrollPanelLayout | Arrange content widget using the position value of two scrollbars |
CStackLayout | Arrange widgets to fill the entire container fully covering each other |
CTabLayout | Arrange widgets to fill entire container while showing only one of them |
CWeightLayout | Arrange widgets along X or Y axis with weighted size |
CWeightLayout.LayoutSettings | Immutable widget layout settings |
CDefaultMousePointer | Default mouse pointer |
CDefaultMousePointerFactory | Default mouse pointer factory |
CMousePointerFactories | List of mouse pointer factories for use with automatic gui theme creation |
CPoint | Immutable 2-component integer point |
CPoint3 | Immutable 3-component integer point |
CRectArea | Immutable rectangular area |
CSubTitleBoxText.Factory | Factory for loading actor actions |
►CWidget | |
►CContainer | Groups child widgets arranged by a layout instance |
►CButton | Button widget |
CBgButton | Button with state dependent background image and optional text and image |
►CToggleButton | Toggle button Widget |
CCheckBox | Check box widget |
COptionBox | Option box widget |
CComboBox | Drop down list displaying the currently selected element |
CDesktop | Desktop containing set of windows |
CListBox | Scrollable list of elements of same size |
►CPanel | Panel widget used for grouping widgets |
CEditBindingsPanel | Panel to edit bindings |
CGameRoot | |
CIMMTextDisplay | Display text for interactive main menu |
CPanelPlayerChoice | Display list of choices for the player to select one from |
CScrollPanel | Encapsulate widget and decorates it with a pair of scrollbars |
CSubTitleBox | Displays list of sub titles |
CSubTitleBoxText | Simple text block to add to a sub title box |
CSwitchPanel | Panel switching between widgets using a selection model |
CViewport | Display small view of a widget larger than the viewport |
CScrollBar | |
CSpinButton | |
►CWindow | Top level window |
CInteractiveMainMenu | Interactive main menu using world |
CWindowConsole | Console window |
►CWindowModal | Model window overlays another window blocking this window until closed |
►CWindowDialog | Dialog window overlaying another window blocking this window until closed |
CWindowCaptureBinding | Window capturing binding |
CWindowPlayerChoice | Display list of choices for the player to select one from |
CWindowPopup | Window for temporarily overlapping widgets |
CDisplayCanvas | Display canvas in the widget |
CDisplayImage | Display image |
CDisplayRotatingImage | Display rotating image in widget |
CDisplayStyledText | Display page of styled text document |
CDisplayVideo | |
CLabel | Render a short aligned text |
CProgressBar | Show progress of value inside range |
CShoutConsole | Shout last console messages transparently onto screen for short amount of time |
CTextWidget | Super class for widgets supporting text input |
CWorldRenderer | |
CWindowCaptureBinding.CaptureResult | Capture result |
CWindowDialog.ButtonConfiguration | Button configuration |
CWindowDialog.CloseDialog | Close dialog with result |
CWindowDialog.CloseDialogCheckBox | Close dialog with selection from Array with CheckBox |
CWindowDialog.CloseDialogListBox | Close dialog with selection from ListBox |
CWindowDialog.CloseDialogTextModel | Close dialog with text from TextModel |
CWindowDialog.CloseDialogToggleButtonGroup | Close dialog with selection from ToggleButtonGroup |
CInputSystem | Input system |
CLanguagePack | Immutable language pack resources |
►CBaseXmlLoader | |
CLoadAnnouncer | Load announcer from a dynmusic.xml file |
CLoadDynamicMusic | Load dynamic music from a dynmusic.xml file |
CLoadVoice | Load voice from a voice.xml file |
CLoadAnimator | |
CLoadBindings | Load bindings from xml file |
CLoadBorder | Load borders from xml files |
CLoadCanvasCreator | Load customized canvas creator from file |
CLoadConversation | |
CLoadDecoration | Load decoration from xml file |
CLoadElementClass | Load element class from XML file |
CLoadGuiTheme | Load gfui theme from xml file |
CLoadHeightTerrainSector | |
CLoadMaterialSoundMatrix | |
CLoadMousePointer | Load mouse pointers from xml files |
CLoadParticleEmitter | |
CLoadSky | Load sky from desky file |
CLoadSpeechAnimation | |
CLoadStyledTextDefinition | Load styled text document definition |
CLoadSynthesizer | Load synthesizer from a desynth file |
CLoadWidgetDesigner | Load designer from xml file |
CLoadWorld | Load world from world XML file |
CLoaders | Hold all engine provided loaders |
CLoadHeightTerrainNavSpace | Load height terrain navigation space from a .htnavspace file |
CLoadNavigationSpace | |
CLoadSpeechAnimation.LoadedSpeechAnimation | |
CPersistency | Persistency support for complex objects |
CPersistencyEnvironment | Persistency environment for reading and writing for complex objects |
CPersistencyFlags | Helper class for handling flags for persistency |
CMemoryFile | Memory file |
CModuleParameter | Module parameter |
CMutableID | Mutable unique ID |
CConnection | Connection |
CNetworkMessage | Network message |
CNetworkState | Network state |
CServer | Server |
CSynchronizedDVector | Synchronized double precision vector value |
CSynchronizedFloat | Synchronized floating point value |
CSynchronizedInt | Synchronized integer value |
CSynchronizedQuaternion | Synchronized quaternion value |
CSynchronizedVector | Synchronized vector value |
CPhysicsSystem | Physics system |
CDefaultPreloadListener | Default implementation of listener for objects supporting preloading |
CPreloadCounter | Counter for keeping track of preloading progress |
►CPreloader | Preloads multiple resources for one or more objects |
CPreloadAnnouncer | Preload announcer |
CPreloadDynamicMusic | Preload dynamic music |
CPreloadVoice | Preload voice |
CPreloader.ResourceFinishedListener | Listener used by preloaded resources |
CPreloadManager | Helper class for preloading resources |
CStubDecal | |
►CStubWithProperties | Base class for stubs having properties |
CStubElement | Stub for an element |
CStubElementTexture | Stub for element texture |
CStubGameWorld | Stub for constructing game world |
CStubWorldDecal | Stub for decal |
CUniqueIDRemapper | Remap UniqueIDs to use multiple GameWorld resources simulatanously |
CUniqueIDRemapper.RemapEntry | Immutable remap entry |
CResourceManager | Resource manager for asynchronous loading |
CRuntimeMeter | Runtime meter |
CSafeArray | Re-entrant safe array |
CAnimation | Immutable animation resources |
CAnimator | Animator resources |
CAnimatorInstance | Animator instance |
►CAnimatorRule | AnimatorRule rule |
CARAnimation | Animator rule animation |
CARAnimationDifference | Animator rule animation difference |
CARBoneTransformator | Animator rule bone transformator |
CARForeignState | Animator rule foreign state |
CARGroup | Animator rule group |
CARInverseKinematic | Animator rule inverse kinematic |
CARLimit | Animator rule limit |
CARStateManipulator | Animator rule state manipulator |
CARStateSnapshot | Animator rule state snapshot |
CARSubAnimator | Animator rule sub animator |
CARTrackTo | Animator rule track to |
CBaseLight.ActivateLightListener | Trigger listener to activate light |
CCachedVegetation | Cached vegetation |
CCamera | Camera |
CCameraWrapper | |
►CCanvas | Canvas |
CCanvasCanvasView | Canvas canvas view |
CCanvasImage | Canvas image |
CCanvasPaint | Canvas paint |
CCanvasRenderWorld | Canvas render world |
CCanvasText | Canvas text |
CCanvasVideoPlayer | Canvas video player |
CCanvasView | Canvas view |
►CCollider | Collider |
►CColliderRig | Rig collider |
CColliderComponent | Component collider |
CColliderVolume | Volume collider |
CColliderCollisionTest | Collider collision test |
CColliderConstraint | Collider constraint |
CCollisionDetection | Collision detection |
CCollisionFilter | Immutable collision filter |
CCollisionInfo | Collision information |
CCollisionTester | Collision tester |
CColorMatrix | Immutable 5x4-component row major color matrix |
CComponent | Component |
CCurve2D | 2D Curve |
CCurveBezier | Bezier curve |
CCurveBezier3D | 3D Bezier curve |
CCurveDistanceMapping | Curve distance mapping |
CDebugDrawer | Debug drawer |
CDecal | Decal |
CDMatrix | Immutable 4x3-component row major double precision matrix |
CDMatrix4 | Immutable 4x4-component row major double precision matrix |
CDVector | Immutable 3-component double precision vector |
CDynamicSkin | Dynamic skin |
CECComposeAttachResource | Composable attachable resource for element class |
CECComposeLight | Composable light for element class |
►CEffect | Effect |
CEffectColorMatrix | Effect color matrix |
CEffectDistortImage | Effect distort image |
CEffectFilterKernel | Effect filter kernel |
CEffectOverlayImage | Effect overlay image |
►CElement | |
CIMMCameraSpot | Camera spot for InteractiveMainMenu |
CIMMEnvironmentMap | Environment map probe for InteractiveMainMenu |
CIMMLight | Light for InteractiveMainMenu |
CIMMParticleEmitter | Particle emitter for InteractiveMainMenu |
CIMMSpeaker | Speaker for InteractiveMainMenu |
CBaseLight | Basic light class |
►CSimpleElement | Simple element |
CIMMProp | Non-interactive prop for InteractiveMainMenu |
CSpawnPoint | |
►CTrigger | Basic trigger class |
CBaseTriggerEvaluate | Base class for trigger firing if trigger expression evaluates to true |
CBaseTriggerTouch | Base class for trigger firing target if touch sensor is touched |
CTriggerShout | Trigger shouting message to console if fired |
CTestingElement | |
CElementClass | Element class |
CElementClassList | List of element classes |
►CElementClassProperty | Element class property for use with XML loading |
CECPAnimation | Animation resource element class property for use with XML loading |
CECPAnimator | Animator element class property for use with XML loading |
CECPBoolean | Boolean value element class property for use with XML loading |
CECPBoxAreaList | Box area list element class property for use with XML loading |
CECPColor | Color element class property for use with XML loading |
CECPElementClass | Element class element class property for use with XML loading |
CECPElementClassList | List of element class elements class property for use with XML loading |
CECPEnumeration | Enumeration value element class property for use with XML loading |
CECPFloat | Floating point value element class property for use with XML loading |
CECPFloatList | Floating point list value element class property for use with XML loading |
CECPFloatRectArea | Float rect area value element class property for use with XML loading |
CECPFloatRectAreaList | List of float rect area values class property for use with XML loading |
CECPFont | Font resource element class property for use with XML loading |
CECPImage | Image resource element class property for use with XML loading |
CECPInteger | Integer value element class property for use with XML loading |
CECPModel | Model resource element class property for use with XML loading |
CECPNavigationSpace | Navigation space resource element class property for use with XML loading |
CECPOcclusionMesh | OcclusionMesh resource element class property for use with XML loading |
CECPParticleEmitter | Particle emitter element class property for use with XML loading |
CECPPoint | Point element class property for use with XML loading |
CECPRig | Rig resource element class property for use with XML loading |
CECPShapeList | Shape list element class property for use with XML loading |
CECPSkin | Skin resource element class property for use with XML loading |
CECPSound | Sound resource element class property for use with XML loading |
CECPSoundList | List of sound resource elements class property for use with XML loading |
CECPString | String value element class property for use with XML loading |
CECPStringID | String identifier value element class property for use with XML loading |
CECPStringIDList | List of string identifier values class property for use with XML loading |
CECPStringList | List of string values class property for use with XML loading |
CECPStringMap | Mapping strings class property for use with XML loading |
CECPTextureReplacementList | Texture replacement list element class property for use with XML loading |
CECPVector | Vector element class property for use with XML loading |
CECPVector2 | Vector2 element class property for use with XML loading |
CECPVideo | Video resource element class property for use with XML loading |
►CElementVisitor | Visit elements |
CIMMElementVisitor | Extended element visitor for interactive main menu |
CCollectElementsVisitor | Collects all elements visited into an array |
CFindClosestVisitor | |
CEnvMapProbe | Environment map prove |
CFloatRectArea | Immutable floating vector2 rectangular area |
CFont | Immutable font resources |
CForceField | Force field |
CGameWorld | Game world |
CHeightTerrain | Height terrain |
CHTSBuilder | Height terrain sector builder |
CImage | Immutable image resources |
CInputDevice | Input device information |
CInputDeviceAxis | Input device axis |
CInputDeviceButton | Input device button |
CInputDeviceFeedback | Input device feedback |
CInputEvent | Input event |
CLayerMask | Layer mask |
CLight | Light |
CLocomotion | Locomotion |
CLumimeter | Lumimeter |
CMatrix | Immutable 4x3-component row major matrix |
CMatrix4 | Immutable 4x4-component row major single precision matrix |
CMicrophone | Microphone |
CModel | Immutable model resources |
CNavigationBlocker | Navigation blocker |
CNavigationInfo | Navigation information |
CNavigationSpace | Navigation space |
CNavigator | Navigator |
CNavigatorPath | Navigator path |
COcclusionMesh | Immutable occlusion mesh resources |
CParticleEmitter | Particle emitter |
CParticleEmitterInstance | Particle emitter instance |
CFindByClassnameProcessor | |
CFindByIDProcessor | |
CFindLightProcessor | |
CFindSpawnPointProcessor | |
CPropField | Prop field |
CQuaternion | Immutable 4-component quaternion |
CQuickUseManager | Set of quick use slots holding elements to quickly use if activated |
CRig | Immutable rig resources |
CShapeList | Shape list |
CSkin | Immutable skin resources |
CSky | Sky |
CSkyBody | Sky body |
CSkyController | Sky or sky instance controller |
CSkyInstance | Sky instance |
CSkyLayer | Sky layer |
CSkyLink | Sky link |
CSkyTarget | Sky target |
CSmoothDouble | Smooth double precision floating point value |
CSmoothDVector | Smooth 3-component double precision vector value |
CSmoothFloat | Smooth floating point value |
CSmoothVector | Smooth 3-component vector value |
CSmoothVector2 | Smooth 2-component vector value |
CSound | Immutable sound resources |
CSpeaker | Speaker |
CSynthesizer | Synthesizer producing dynamic sounds from sources |
CSynthesizerEffect | SynthesizerEffect effect |
CSynthesizerInstance | Synthesizer instance producing source using a synthesizer |
►CSynthesizerSource | SynthesizerSource source |
CSEStretch | Synthesizer effect stretch time and pitch |
CSSChain | Synthesizer source chain |
CSSGroup | Synthesizer source group |
CSSSound | Synthesizer source sound |
CSSSynthesizer | Synthesizer source synthesizer |
CSSWave | Synthesizer source wave generator |
CTemporaryDecal | |
CTemporaryDecalManager | |
CTexMatrix | Immutable 3x3-component row major texture matrix |
CTexMatrix2 | Immutable 3x2-component row major texture matrix |
CTouchSensor | Touch sensor |
CVector | Immutable 3-component double precision vector |
CVector2 | Immutable 2-component vector |
CVideo | Immutable video resources |
CVideoPlayer | Video player resources |
CWorld | World |
CWorldDecal | World Decal |
CWorldDecal.Instance | |
CSpeechAnimation | |
CSpeechAnimationPhoneme | |
CSpeechAnimationPlayback | |
CSpeechAnimationPlayback.Phoneme | |
CSpeechAnimationWord | |
CStringID | String identifier for efficient comparison |
CTranslator | Translator |
CTSBlockTriggerListener | |
CTSDefaultTriggerListener | |
CTSTriggerExpression | Trigger expression |
CTSTriggerExpressionComponent | Component in trigger expression |
CTSTriggerExpressionList | List of trigger expressions |
CTSTriggerExpressionParser | |
CTSTriggerExpressionParser.ParserState | |
CTSTriggerTable | |
CTSTriggerTarget | Target in a trigger table |
CUnicodeString | Unicode string |
CUniqueID | Immutable unique ID |
CUTF8Decoder | Unicode string |
CAnimatorMap | Animator map |
CAnimatorTransition | Animator transition parameters |
CAnimatorTransitionMap | Animator transition parameter map |
CBoxArea | Immutable box area |
CBoxAreaList | List of box areas |
CCodecPropertyString | Provides support for encoding/decoding various data types from/to property strings |
CCollectElementsListener | Collect hit elements into an array without duplicates |
CCommandLineParser | |
CConsole | Console containing system and game messages |
CConsoleMessage | |
CDecalBuilder | Create decals based on a decal definition for each visited element using a visitor |
CDefaultInputProcessor | Default implementation of InputProcessor |
►CDOctree | |
CDefaultDOctree | |
CElementResolver | Resolve element links |
CElementResolver.Request | Resolve request |
CMaterialSoundMatrix | |
CNamedObjectList | Named Object List. Stores a list of objects uniquely defined by a name. A helper class destined to help loading XML files where there are named objects which though do not exist as script classes with a name property |
►COctree | |
CDefaultOctree | |
CPlayerInputTracker | Keep track of player input converting them into locomotion input values |
CScreenshotCreator | Create screenshots of the render window |
CDefaultSTDNodeVisitor | Default styled text definition node |
►CSTDNode | Styled text definition node |
CSTDNImage | Image |
CSTDNText | List of spans defining a span of text with potentially different styles |
CSTDNTextSpan | Span of text in a text node which can have an individual style |
CSTDStyle | Styled text definition style |
CStyledTextDefinition | Styled text definition |
►CSTRElement | Styled text rendering element |
CSTREImage | Styled text render image element |
CSTREText | Styled text render text element |
CStyledTextRendering | Render styled text information |
CStyledTextDocument | Styled text document |
CTextLayout | |
CTextLayoutLine | |
CTextureReplacement | Texture replacement for use with element classes |
CTextureReplacementList | List of texture replacements |
►CTimer | |
CDisplayFPSRate.UpdateTimer | Update timer |
CDisplayVideo.PlaybackTimer | Playback timer |
CInteractiveMainMenu.UpdateTimer | Update timer |
CVideoMousePointer.PlaybackTimer | Playback timer |
CRepeatActionTimer | Timer repeating an action |
CShoutConsole.UpdateTimer | Update timer |
CWidget.RepeatKeyEventTimer | Repeat key event timer |
CTimerBlock | |
CTimerManager | |
CEasyXML | XML Document |
CEasyXMLElement | XML element |
►CResourceFinishedListener | |
CPreloadAnnouncer.PartSoundFinishedListener | Preload part sound listener |
CPreloadVoice.PhonemeFinishedListener | Preload phoneme listener |
►CStateDesign | |
CDefaultCheckBoxDesigner.CheckBoxStateDesign | Design for a particular widget state |
CDefaultLabelDesigner.LabelStateDesign | Design for a particular widget state |
►CTimer | |
CSubTitleBoxText.HideTimer | Hide timer |