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democap:examplecharacters [2023/08/04 21:23] – [Dragonroo] dragonlorddemocap:examplecharacters [2023/08/04 21:44] (current) – [Indominus Rex] dragonlord
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 DEMoCap contains a couple of example characters demonstrating various setups difficult or impossible to handle with existing motion capture systems. The example characters are configured out of the box for motion capture so you can activate them, calibrate them and get started. The configuration steps outlined in the description are for your information on how you would have to approach a character of your own matching the example character in body posture and required features. DEMoCap contains a couple of example characters demonstrating various setups difficult or impossible to handle with existing motion capture systems. The example characters are configured out of the box for motion capture so you can activate them, calibrate them and get started. The configuration steps outlined in the description are for your information on how you would have to approach a character of your own matching the example character in body posture and required features.
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 +The Shadrian character model is copyright DragonDreams GmbH. The Bio-Mech, Dragonroo and Indominus Rex characters are models freely available on the internet under Creative Commons type license. Please see the [[https://github.com/LordOfDragons/democap/blob/main/data/content/models/attribution|attribution]] file to learn about the original creators.
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 ====== Bio-Mech ====== ====== Bio-Mech ======
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 The Indominus Rex example character is a typical example of a quadruped beast type character. These characters are difficult to handle since the upright posture of the motion capture actor is translated to a vertical quadruped stance. Characters of this kind require more time to set up and tweak to others. The Indominus Rex example character is a typical example of a quadruped beast type character. These characters are difficult to handle since the upright posture of the motion capture actor is translated to a vertical quadruped stance. Characters of this kind require more time to set up and tweak to others.
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 +The Indominus Rex example character is a very large character. For this reason head movement is fast due to the long reach of the neck. Motion capture actors tackling this character should first start with slowly moving the head until they get a feeling for the large size of the character.
  
 The Indominus Rex example character has bend legs, a long neck, a tail and a vertical stance. The setup is similar to the Dragonroo example character but requires special attention to the arms. In general the placement of the tracker slots is the same as with the other characters. Place the hand, elbow and chest slots as outlined in the [[democap:tutorialcreatecharacter|Create Character Tutorial]]. For this to work properly the calibrate animation move has to be in the vertical stance but the arms held in T-pose. The resulting animation move has to look like this: The Indominus Rex example character has bend legs, a long neck, a tail and a vertical stance. The setup is similar to the Dragonroo example character but requires special attention to the arms. In general the placement of the tracker slots is the same as with the other characters. Place the hand, elbow and chest slots as outlined in the [[democap:tutorialcreatecharacter|Create Character Tutorial]]. For this to work properly the calibrate animation move has to be in the vertical stance but the arms held in T-pose. The resulting animation move has to look like this:
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 Since the hand is 90 degrees rotated the motion capture actor has to perform hand movements differently. For example to create a side swiping attack with the claws the arms perform the motion as expected but the motion capture actor has to twist his hand sideways to make the character claws swipe in the right direction. Hence the actor performs the swipe with the fingers pointing up although the character swipes with the claws pointing inwards. You can rotate the hand in the calibrate animation move to make the acting as easy as possible for your motion capture actor. Since the hand is 90 degrees rotated the motion capture actor has to perform hand movements differently. For example to create a side swiping attack with the claws the arms perform the motion as expected but the motion capture actor has to twist his hand sideways to make the character claws swipe in the right direction. Hence the actor performs the swipe with the fingers pointing up although the character swipes with the claws pointing inwards. You can rotate the hand in the calibrate animation move to make the acting as easy as possible for your motion capture actor.
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 +The Indominus Rex example character has two configurations. The "AutoHuman" configuration uses actor scaling. This configuration uses scales the actor up to the size of the character. The "AutoHuman Small" configuration on the other hand uses character scaling. The character is scaled down to the size of the motion capture actor. In this configuration the character is roughly the size of a large dog.
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democap/examplecharacters.1691184198.txt.gz · Last modified: 2023/08/04 21:23 by dragonlord