{{tag>motioncapture democap}} [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> **Generic Object Class: Dynamic Prop** Adds a dynamic prop to the scene. Dynamic props are supposed to be grabbed or otherwise interacted with by the motion capture actor. They can be kinematic or physics simulated. Most of the time you want to use them as kinematic. This class defines a placeholder model and skin. Use the [[democap:ppob_component|Component Behavior Panel]] to choose the model, skin and rig to show. Use [[democap:uipanelproject#browse_objects|Browse Object from Project Panel]] to open the directory where you can place your custom models, skins and rigs. You can export your models to Drag[en]gine specific file formats (*.demodel, *.derig) using the [[tools:blenderexportscripts|Blender Export Scripts]]. Skin files (*.deskin) you can create either using the Skin Editor or by writing the XML file manually. See [[https://github.com/LordOfDragons/democap/tree/main/data/content/materials|DEMoCap Materials]] and [[https://github.com/LordOfDragons/democap/tree/main/data/content/models/objects|DEMoCap Objects]] for examples. Some file formats (like *.fbx) define skins and can be used too. ====== Interact Handles ====== The following interact handles can be used with actor markers: * Move along X axis (red arrow) * Move along Y axis (green arrow) * Move along Z axis (blue arrow) * Rotate around X axis (red ring arrow) * Rotate around Y axis (green ring arrow) * Rotate around Z axis (blue ring arrow) * Remove object (cross) ====== Object Behaviors ====== The following object behaviors are supported * [[democap:ppob_collider|Collider]] * [[democap:ppob_component|Component]] * [[democap:ppob_customcolor|Custom Color]] * [[democap:ppob_interacthandles|Interact Handles]] * [[democap:ppob_temporaryghost|Temporary Ghost]]