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democap:uipanelproject [2022/01/31 01:37] dragonlorddemocap:uipanelproject [2022/08/12 18:44] (current) – [Behavior Properties] dragonlord
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 [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> **UI: Panel Project** [[:start|Start Page]] >> [[main|DEMoCap: Drag[en]gine Motion Capture]] >> **UI: Panel Project**
 </WRAP> </WRAP>
 +
 +<WRAP right :en>{{ :democap:ui_panel_object_1.png?direct|Panel Project}}</WRAP>
  
 {{ :democap:ui_category_project.png?direct |}} {{ :democap:ui_category_project.png?direct |}}
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 Project management, building scenes and manipulate objects. Project management, building scenes and manipulate objects.
  
-====== Project ======+<WRAP clear></WRAP>
  
-<WRAP right :en>{{ :democap:ui_panel_object_1.png?direct|Panel Project}}</WRAP>+====== Project ======
  
 Filename of currently loaded project file. Filename of currently loaded project file.
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   * {projectDirectory}/export/{name}-devices.deanim : Devices captured animation if used.   * {projectDirectory}/export/{name}-devices.deanim : Devices captured animation if used.
   * {projectDirectory}/export/{name}-devices.derig : Devices captured rig if used.   * {projectDirectory}/export/{name}-devices.derig : Devices captured rig if used.
 +  * {projectDirectory}/export/{name}-object.deanim : Captured object position and orientation.
 +  * {projectDirectory}/export/{name}-object.derig : Captured object position and orientation rig.
  
 Exported animations are not subject to reference counting anymore and remain on disk until you delete them with the system file browser. Exported animations are not subject to reference counting anymore and remain on disk until you delete them with the system file browser.
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 Opens the <wrap em><wrap hi>/content/models</wrap></wrap> overlay directory in the operating system native file browser. You can place <wrap em><wrap hi>*.deeclass</wrap></wrap> files here which are not world specific. World specific element classes are typically placed in <wrap em><wrap hi>/content/worlds</wrap></wrap>. Opens the <wrap em><wrap hi>/content/models</wrap></wrap> overlay directory in the operating system native file browser. You can place <wrap em><wrap hi>*.deeclass</wrap></wrap> files here which are not world specific. World specific element classes are typically placed in <wrap em><wrap hi>/content/worlds</wrap></wrap>.
  
-====== Behavior Properties ======+====== Parenting ======
  
-TODO add own page for each panel support and list them below+Selectes the parent object. If a parent object is selected the object in question moves relative to the parent object it has been attached to. If no parent is selected the object moves freely.
  
-The area below the combo box shows [[dragengine:modules:dragonscript:behaviors_use_cases|Behavior Properties]] supported by the <wrap em><wrap hi>Object Class</wrap></wrap>. Only the important properties are shown to not clutter the interface. These are the behaviors:+The “…” button shows a drop down menu with these commands:
  
-  * Component: Shows properties of ECBehaviorComponent. This defines the model, skin and rig to use for the object. +===== Attach Closest =====
-  * Collider: Shows properties of ECBehaviorCollider. This defines physical properties and is required if the object is supposed to be dynamic. +
-  * Captured Animations: Shows the captured animations attached to the object. See below for a detailed explanation. +
-  * Interact Handles: Allows changing the size of interaction handles.+
  
-<WRAP clear></WRAP>+Attaches the object to the closest object supporting other objects to be attached to it. 
 + 
 +===== Detach ===== 
 + 
 +Detaches the object from the parent if attached to one. Has the same effect as selecting the empty list entry (top list entry). 
 + 
 +====== Geometry ====== 
 + 
 +Shows object geometry information. This allows to set position and rotation using numerical input instead of dragging interact handles. This panel also contains buttons to quickly move and rotate objects by a fixed step size for precise positioning. 
 + 
 +====== Behavior Properties ====== 
 + 
 +Lists all behaviors the object type has. See [[democap:main#object_behavior_properties|Object Behavior Properties]] in the main page for a list of supported behavior panels.
  
democap/uipanelproject.1643593034.txt.gz · Last modified: 2022/01/31 01:37 by dragonlord