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dragengine:about [2008/05/13 21:44] – thanos | dragengine:about [2019/05/08 16:49] (current) – dragonlord | ||
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- | ====== Why Drag[en]gine? ====== | + | ~~NOTOC~~ |
+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
You might already be wondering how did the game engine received this rather strange name. This name is the result of a little word play with the words ' | You might already be wondering how did the game engine received this rather strange name. This name is the result of a little word play with the words ' | ||
From there on the game engine had received its name. | From there on the game engine had received its name. | ||
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====== How Is Drag[en]gine Different? ====== | ====== How Is Drag[en]gine Different? ====== | ||
- | Drag[en]gine is an open source | + | Drag[en]gine is a free software |
The entire game engine functionality is packaged into Modules which have a similar role to that of device drivers in an operating system. The engine itself is the analogue of the system kernel managing the modules, resources and providing a straightforward abstraction layer to the underneath operating system. | The entire game engine functionality is packaged into Modules which have a similar role to that of device drivers in an operating system. The engine itself is the analogue of the system kernel managing the modules, resources and providing a straightforward abstraction layer to the underneath operating system. | ||
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User customisations can be performed even at run-time deciding what graphic renderer or physics library works best on their own machines! | User customisations can be performed even at run-time deciding what graphic renderer or physics library works best on their own machines! | ||
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- | ====== References ====== | ||
- | * [[: |