Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer's choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself.
Last updated: 10.01.2014
Engine Resource editors allow to edit ALL resource files of a given type for which a matching module exists in the engine to load this file. They are thus Game Independent.
Epsylon editors allow to edit definition files used by the Epsylon game. Most of them are though also useful for other games. Loader scripts are available to load these definitions in your game.