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dragengine:featurelist [2012/11/29 22:19] – dragonlord | dragengine:featurelist [2014/01/20 12:47] – dragonlord | ||
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- | ====== Dragengine | + | ~~NOTOC~~ |
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer' | Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer' | ||
- | Last updated: | + | Last updated: |
+ | <WRAP column 45%> | ||
<WRAP boxheader> | <WRAP boxheader> | ||
====== Platforms ====== | ====== Platforms ====== | ||
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<WRAP boxcontent> | <WRAP boxcontent> | ||
* Unlimited/ | * Unlimited/ | ||
- | * Various [[gamedev: | + | * Various |
- | * Dynamic multi-layer [[gamedev: | + | * Dynamic multi-layer |
* Height Map Terrains with Height Modifiers (Terra-Morphing) | * Height Map Terrains with Height Modifiers (Terra-Morphing) | ||
- | * [[gamedev: | + | |
- | * [[gamedev: | + | |
+ | * **[[gamedev: | ||
* Attachable Decals | * Attachable Decals | ||
- | * [[gamedev: | + | |
- | * [[gamedev: | + | |
* Post processing effects stack | * Post processing effects stack | ||
* Multi-World-Rendering | * Multi-World-Rendering | ||
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* L-GPL license | * L-GPL license | ||
* True 0-Day Portability | * True 0-Day Portability | ||
- | * [[gamedev: | + | |
- | * [[gamedev: | + | |
* Physical particle collisions | * Physical particle collisions | ||
* Multiple types per emitters | * Multiple types per emitters | ||
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* Cast from model vertices/ | * Cast from model vertices/ | ||
* Ribbon support | * Ribbon support | ||
- | * [[gamedev: | + | |
</ | </ | ||
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* User Game Overlay (saves, captures/ | * User Game Overlay (saves, captures/ | ||
* Game Profile Support | * Game Profile Support | ||
- | * True 0-Day Portability | + | * True 0-Day Portability |
* DEIGDE: Drag[en]gine Integrated Game Development Environment. | * DEIGDE: Drag[en]gine Integrated Game Development Environment. | ||
+ | |||
+ | * DEWebLauncher | ||
+ | * NPAPI Browser Plugin | ||
+ | * Full engine access (not just a player) | ||
+ | * JavaScript library including default launcher implementation | ||
+ | * 100% speed with no JavaScript recompilation | ||
+ | * 0-Day portability between PC/Web without extra work | ||
</ | </ | ||
<WRAP boxheader> | <WRAP boxheader> | ||
- | ====== | + | ====== |
</ | </ | ||
<WRAP boxcontent> | <WRAP boxcontent> | ||
- | | + | Engine Resource editors allow to edit ALL resource files of a given type for which a matching module exists in the engine to load this file. They are thus Game Independent. |
- | * Python | + | |
- | * Smalltalk | + | * Skin (edit engine skin resources) |
+ | * Font (edit engine font resources) | ||
+ | |||
+ | Epsylon editors allow to edit definition files used by the Epsylon game. Most of them are though also useful for other games. Loader scripts are available to load these definitions in your game. | ||
+ | * World (edit Epsylon worlds, *.world.xml) | ||
+ | * Animator (edit Epsylon animator definition, *.animator.xml) | ||
+ | * Sky (edit Epsylon sky definition, *.sky.xml) | ||
+ | * Particle | ||
+ | * Speech Animation (edit Epsylon speech animation definition, *.spa.xml) | ||
+ | * Conversation (edit Epsylon conversation definition, *.conversation.xml) | ||
+ | </ | ||
</ | </ | ||
+ | <WRAP column 45%> | ||
<WRAP boxheader> | <WRAP boxheader> | ||
====== Graphic (OpenGL Module) ====== | ====== Graphic (OpenGL Module) ====== | ||
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* Prop Field Wind Simulation | * Prop Field Wind Simulation | ||
* Physical Particle Simulation | * Physical Particle Simulation | ||
+ | </ | ||
+ | |||
+ | <WRAP boxheader> | ||
+ | ====== Scripting (choose what pleases you best) ====== | ||
+ | </ | ||
+ | <WRAP boxcontent> | ||
+ | * DragonScript (Engine abstracts with simple classes, Object Oriented, Support for external Code Packages) | ||
+ | * Python (WIP) | ||
+ | * Smalltalk (WIP) | ||
</ | </ | ||
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</ | </ | ||
<WRAP boxcontent> | <WRAP boxcontent> | ||
- | * Various [[gamedev: | + | * Various |
* Layers support (operate multiple different spaces at the same time) | * Layers support (operate multiple different spaces at the same time) | ||
* Unlimited number of spaces (automatic linking great for streaming and large worlds) | * Unlimited number of spaces (automatic linking great for streaming and large worlds) | ||
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* Multi-host servers (Client-Server, | * Multi-host servers (Client-Server, | ||
</ | </ | ||
- | |||
- | <WRAP boxheader> | ||
- | ====== DEIGDE (Drag[en]gine Integrated Game Development Environment) ====== | ||
</ | </ | ||
- | < | + | < |
- | Engine Resource editors allow to edit ALL resource files of a given type for which a matching module exists in the engine to load this file. They are thus Game Independent. | + | |
- | * Rig (edit engine rig resources) | + | |
- | * Skin (edit engine skin resources) | + | |
- | * Font (edit engine font resources) | + | |
- | + | ||
- | Epsylon editors allow to edit definition files used by the Epsylon game. Most of them are though also useful for other games. Loader scripts are available to load these definitions in your game. | + | |
- | * World (edit Epsylon worlds, *.world.xml) | + | |
- | * Animator (edit Epsylon animator definition, *.animator.xml) | + | |
- | * Sky (edit Epsylon sky definition, *.sky.xml) | + | |
- | * Particle (edit Epsylon particle emitter definition, *.partem.xml) | + | |
- | * Speech Animation (edit Epsylon speech animation definition, *.spa.xml) | + | |
- | * Conversation (edit Epsylon conversation definition, *.conversation.xml) | + | |
- | </ | + | |
- | + | ||
- | ====== Links ====== | + | |
- | * [[dragengine: | + | |
- | * [[: | + |