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dragengine:featurelist [2012/12/01 01:27] dragonlorddragengine:featurelist [2014/01/20 12:54] dragonlord
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 Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer's choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself. Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer's choices. This list here contains a run-down of the features provided by the default modules shipping with the game engine as well as core features of the engine itself.
  
-Last updated: 3.12.2011+Last updated: 2.12.2012
 <WRAP column 45%> <WRAP column 45%>
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   * Unlimited/Endless dynamic game worlds   * Unlimited/Endless dynamic game worlds
-  * Various [[gamedev:lighting|light sources]] (sky, point, spot/projector, ambient) +  * Various **[[gamedev:lighting|light sources]]** (sky, point, spot/projector, ambient) 
-  * Dynamic multi-layer [[gamedev:sky|Skies]] with bodies+  * Dynamic multi-layer **[[gamedev:sky|Skies]]** with bodies
   * Height Map Terrains with Height Modifiers (Terra-Morphing)   * Height Map Terrains with Height Modifiers (Terra-Morphing)
-  * [[gamedev:animators|Animator System]] (animation blending, procedural, scripted) +  * **[[gamedev:animators|Animator System]]** (animation blending, procedural, scripted) 
-  * [[gamedev:skinproperties|Extensible Skin System]] ([[gamedev:renderables|dynamic skins]] support)+  * **[[gamedev:skinproperties|Extensible Skin System]]** (**[[gamedev:renderables|dynamic skins]]** support) 
 +  * **[[gamedev:pbr|Physically Based Rendering]]**
   * Attachable Decals   * Attachable Decals
-  * [[gamedev:colliders|Colliders]] (kinematics, dynamics) +  * **[[gamedev:colliders|Colliders]]** (kinematics, dynamics) 
-  * [[gamedev:sensors|Sensors]] (lumimeter, touch sensor)+  * **[[gamedev:sensors|Sensors]]** (lumimeter, touch sensor) 
 +  * Dynamic environment map probes
   * Post processing effects stack   * Post processing effects stack
   * Multi-World-Rendering   * Multi-World-Rendering
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   * L-GPL license   * L-GPL license
   * True 0-Day Portability   * True 0-Day Portability
-  * [[gamedev:localization|Localization]] Support (UTF-8) +  * **[[gamedev:localization|Localization]]** Support (UTF-8) 
-  * [[gamedev:particleemitters|Particle Systems]] (all texture properties possible)+  * **[[gamedev:particleemitters|Particle Systems]]** (all texture properties possible)
     * Physical particle collisions     * Physical particle collisions
     * Multiple types per emitters     * Multiple types per emitters
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     * Cast from model vertices/faces     * Cast from model vertices/faces
     * Ribbon support     * Ribbon support
-  * [[gamedev:vfs|Virtual File System]]+  * **[[gamedev:vfs|Virtual File System]]**
 </WRAP> </WRAP>
  
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     * User Game Overlay (saves, captures/grabs, user dynamic game data)     * User Game Overlay (saves, captures/grabs, user dynamic game data)
     * Game Profile Support     * Game Profile Support
-    * True 0-Day Portability+    * True 0-Day Portability without extra work
  
   * DEIGDE: Drag[en]gine Integrated Game Development Environment.   * DEIGDE: Drag[en]gine Integrated Game Development Environment.
 +
 +  * DEWebLauncher
 +    * NPAPI Browser Plugin
 +    * Full engine access (not just a player)
 +    * JavaScript library including default launcher implementation
 +    * 100% speed with no JavaScript recompilation
 +    * 0-Day portability between PC/Web without extra work
 </WRAP> </WRAP>
  
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   * Dynamic Textures (image, camera view, custom rendered, videos)   * Dynamic Textures (image, camera view, custom rendered, videos)
   * Particle Illumination   * Particle Illumination
 +  * Screen-Space Reflections
 +  * Screen-Space Ambient Occlusion
 +  * Ambient Occlusion Self-Shadowing
 </WRAP> </WRAP>
  
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-  * Various [[gamedev:navigation|Navigation Spaces]] (Navigation Grid, Navigation Mesh, Navigation Volume)+  * Various **[[gamedev:navigation|Navigation Spaces]]** (Navigation Grid, Navigation Mesh, Navigation Volume)
   * Layers support (operate multiple different spaces at the same time)   * Layers support (operate multiple different spaces at the same time)
   * Unlimited number of spaces (automatic linking great for streaming and large worlds)   * Unlimited number of spaces (automatic linking great for streaming and large worlds)
dragengine/featurelist.txt · Last modified: 2020/04/23 20:04 by dragonlord