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dragengine:featurelist [2012/12/07 00:35] dragonlorddragengine:featurelist [2014/01/20 12:54] dragonlord
Line 31: Line 31:
   * **[[gamedev:colliders|Colliders]]** (kinematics, dynamics)   * **[[gamedev:colliders|Colliders]]** (kinematics, dynamics)
   * **[[gamedev:sensors|Sensors]]** (lumimeter, touch sensor)   * **[[gamedev:sensors|Sensors]]** (lumimeter, touch sensor)
 +  * Dynamic environment map probes
   * Post processing effects stack   * Post processing effects stack
   * Multi-World-Rendering   * Multi-World-Rendering
Line 65: Line 66:
     * User Game Overlay (saves, captures/grabs, user dynamic game data)     * User Game Overlay (saves, captures/grabs, user dynamic game data)
     * Game Profile Support     * Game Profile Support
-    * True 0-Day Portability+    * True 0-Day Portability without extra work
  
   * DEIGDE: Drag[en]gine Integrated Game Development Environment.   * DEIGDE: Drag[en]gine Integrated Game Development Environment.
 +
 +  * DEWebLauncher
 +    * NPAPI Browser Plugin
 +    * Full engine access (not just a player)
 +    * JavaScript library including default launcher implementation
 +    * 100% speed with no JavaScript recompilation
 +    * 0-Day portability between PC/Web without extra work
 </WRAP> </WRAP>
  
Line 116: Line 124:
   * Dynamic Textures (image, camera view, custom rendered, videos)   * Dynamic Textures (image, camera view, custom rendered, videos)
   * Particle Illumination   * Particle Illumination
 +  * Screen-Space Reflections
 +  * Screen-Space Ambient Occlusion
 +  * Ambient Occlusion Self-Shadowing
 </WRAP> </WRAP>
  
dragengine/featurelist.txt · Last modified: 2020/04/23 20:04 by dragonlord