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dragengine:modules:dragonscript:xmlguitheme:decoration
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dragengine:modules:dragonscript:xmlguitheme:decoration [2018/02/28 16:25] – created dragonlord
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 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[dragengine:modules:dragonscript:main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:guitheme|Gui Themes]] >> **Define XML Decoration**
 +</WRAP>
 +
 +
 +====== Decorations ======
 +Decorations can be defined as parameters using the //decoration// tag or inside own XML files typically with the extension //*.decoration.xml//. The extension can be chosen differently if required. For both versions the same tag definition is used.
 +
 +Decorations are always based directly or indirectly on a type. This type is the //Decoration Prototype// and defines what instance of //DecorationFactory// is used in the scripts. The choice of prototype affects the appearance and functionality of the decoration and the factory configuration possibilities.
 +
 +The following prototypes are provided by default by the [[https://dragengine.rptd.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Gui_1_1Decorations_1_1Factories_1_1DecorationFactories.html|DecorationFactories]] script class:
 +^ Name ^ Script Class ^ Description ^
 +| [[#default|Default]] | [[https://dragengine.rptd.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Gui_1_1Decorations_1_1Factories_1_1DefaultDecorationFactory.html|DefaultDecorationFactory]] | Default decoration with no visual appearance and no interaction |
 +| [[#canvascreator|CanvasCreator]] | [[https://dragengine.rptd.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Gui_1_1Decorations_1_1Factories_1_1CanvasCreatorDecorationFactory.html|CanvasCreatorDecorationFactory]] | Decoration using canvas creator for the border elements |
 +
 +You can use custom prototypes by adding them to [[https://dragengine.rptd.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Gui_1_1Decorations_1_1Factories_1_1DecorationFactories.html|DecorationFactories]] instance before loading gui themes. This is useful if you created custom decoration subclasses requiring custom parameters.
 +
 +This example defines a decoration based on the //CanvasCreator// prototype.
 +<code xml>
 +<decoration parameter='ParameterName' type='Default'>
 +   <!-- set parameters here -->
 +</decoration>
 +</code>
 +
 +If you modify an existing decoration factory the type of the original decoration factory is taken over. This example creates a decoration factory by loading it from a file.
 +<code xml>
 +<decoration parameter='ParameterName' extend='sharedDecoration.decoration.xml'>
 +   <!-- set parameters here to modify the loaded decoration -->
 +</decoration>
 +</code>
 +
 +
 +====== Decoration Factory Parameters ======
 +Decoration factories are configured by setting parameters. For each supported parameter type an own tag exists. See [[dragengine:modules:dragonscript:xmlguitheme:parameters|Defining Parameters]] for an overview of the supported types. The supported parameters by decoration factory type are listed below.
 +
 +
 +===== Default =====
 +The most basic decoration with no visual appearance and no interaction at all. Creates an instance of the [[https://dragengine.rptd.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Gui_1_1Decorations_1_1Factories_1_1DefaultDecorationFactory.html|DefaultDecorationFactory]] script class. This is used to define windows with no decoration at all for example for full screen windows. You can also use //null// or not setting a decoration at all. By default windows have no decorations.
 +
 +This factory has no parameters.
 +
 +
 +===== CanvasCreator =====
 +Creates a decoration factory using canvas creators. Creates an instance of the [[https://dragengine.rptd.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Gui_1_1Decorations_1_1Factories_1_1CanvasCreatorDecorationFactory.html|CanvasCreatorDecorationFactory]] script class.
 +
 +The window support these display states to style individually:
 +  * //active//. Window is active.
 +  * //inactive//. Window is inactive.
 +
 +The buttons support these display states to style individually:
 +  * //normal//. Button is in the normal or basic state.
 +  * //disabled//. Button is disabled and can not be pressed.
 +  * //hover//. Mouse pointer is hovering over the button.
 +  * //pressed//. Button is pressed down.
 +
 +In the list below replace //{windowState}// with one of the window state names above and //{buttonState}// with one of the button state names above. For example to define the canvas for inactive window state the parameter name would be //inactive.canvas//. To define the button image for hover state the parameter name would be //hover.imageButtonClose//
 +
 +These parameters can be used:
 +^ Parameter Name ^ Supported parameter type ^ Description ^
 +| decorationSize | [[dragengine:modules:dragonscript:xmlguitheme:parameters#bordersize|BorderSize]] | Amount of space reserved around the widget to draw the decoration |
 +| {windowState}.canvas | [[dragengine:modules:dragonscript:xmlguitheme:parameters#canvas_creator|CanvasCreator]] | Canvas creator to use for window state |
 +| {buttonState}.imageButtonClose | [[dragengine:modules:dragonscript:xmlguitheme:parameters#image|Image]] | Image to use for the close button in the state |
 +| {buttonState}.imageButtonMaximize | [[dragengine:modules:dragonscript:xmlguitheme:parameters#image|Image]] | Image to use for the maximize button in the state |
 +| {buttonState}.imageButtonMinimize | [[dragengine:modules:dragonscript:xmlguitheme:parameters#image|Image]] | Image to use for the minimize button in the state |
  
dragengine/modules/dragonscript/xmlguitheme/decoration.txt · Last modified: 2024/03/14 16:44 by dragonlord