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gamedev:canvassystem:renderworld [2019/05/24 23:43] – ↷ Links adapted because of a move operation dragonlordgamedev:canvassystem:renderworld [2024/03/14 16:50] (current) dragonlord
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 ====== Canvas Render World ====== ====== Canvas Render World ======
-Render world canvas renders a 3D [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeWorld.html|world resource]]. The world covers the entire area of the canvas. To render a world you have to assign a [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeCamera.html|camera resource]] to the canvas. If the camera resource is part of a world the world is rendered using the camera with the active camera properties. If no camera is set or the camera is not part of a world black is rendered. Multiple canvas render world can render the same world using the same camera or different cameras. The graphic module takes care of organizing rendering to be efficient and correct.+Render world canvas renders a 3D #@LinkApiDocDE2_HTML~classdeWorld.html,world resource~@#. The world covers the entire area of the canvas. To render a world you have to assign a #@LinkApiDocDE2_HTML~classdeCamera.html,camera resource~@# to the canvas. If the camera resource is part of a world the world is rendered using the camera with the active camera properties. If no camera is set or the camera is not part of a world black is rendered. Multiple canvas render world can render the same world using the same camera or different cameras. The graphic module takes care of organizing rendering to be efficient and correct.
  
 ====== Dynamic Skin Renderable Usage ====== ====== Dynamic Skin Renderable Usage ======
gamedev/canvassystem/renderworld.1558741400.txt.gz · Last modified: 2019/05/24 23:43 by dragonlord