User Tools

Site Tools


gamedev:colliders

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gamedev:colliders [2019/05/24 23:43] – ↷ Links adapted because of a move operation dragonlordgamedev:colliders [2024/03/14 16:34] (current) dragonlord
Line 22: Line 22:
 ====== Attachments ====== ====== Attachments ======
 One of the strength of the collider system is that you can attach positional resources to colliders at runtime. This way you can build complex game entities composed of multiple individual colliders with resources attached to them. The game scripts do not have to worry about moving collider with their attached resources since the physics module takes care of this. Resources can be attached using one of the various ways. Each has different a different use. The following types of resources can be attached: One of the strength of the collider system is that you can attach positional resources to colliders at runtime. This way you can build complex game entities composed of multiple individual colliders with resources attached to them. The game scripts do not have to worry about moving collider with their attached resources since the physics module takes care of this. Resources can be attached using one of the various ways. Each has different a different use. The following types of resources can be attached:
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeBillboard.html|Billboard]] +  * #@LinkApiDocDE2_HTML~classdeBillboard.html,Billboard~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeCamera.html|Camera]] +  * #@LinkApiDocDE2_HTML~classdeCamera.html,Camera~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeCollider.html|Collider]] +  * #@LinkApiDocDE2_HTML~classdeCollider.html,Collider~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeComponent.html|Component]] +  * #@LinkApiDocDE2_HTML~classdeComponent.html,Component~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeDebugDrawer.html|DebugDrawer]] +  * #@LinkApiDocDE2_HTML~classdeDebugDrawer.html,DebugDrawer~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeEnvMapProbe.html|EnvMapProbe]] +  * #@LinkApiDocDE2_HTML~classdeEnvMapProbe.html,EnvMapProbe~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeForceField.html|ForceField]] +  * #@LinkApiDocDE2_HTML~classdeForceField.html,ForceField~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeLight.html|Light]] +  * #@LinkApiDocDE2_HTML~classdeLight.html,Light~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeLumimeter.html|Lumimeter]] +  * #@LinkApiDocDE2_HTML~classdeLumimeter.html,Lumimeter~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeMicrophone.html|Microphone]] +  * #@LinkApiDocDE2_HTML~classdeMicrophone.html,Microphone~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeNavigationSpace.html|NavigationSpace]] +  * #@LinkApiDocDE2_HTML~classdeNavigationSpace.html,NavigationSpace~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeParticleEmitterInstance.html|ParticleEmitterInstance]] +  * #@LinkApiDocDE2_HTML~classdeParticleEmitterInstance.html,ParticleEmitterInstance~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdePropField.html|PropField]] +  * #@LinkApiDocDE2_HTML~classdePropField.html,PropField~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeSpeaker.html|Speaker]] +  * #@LinkApiDocDE2_HTML~classdeSpeaker.html,Speaker~@# 
-  * [[http://dragengine.rptd.ch/docs/dragengine/latest/classdeTouchSensor.html|TouchSensor]]+  * #@LinkApiDocDE2_HTML~classdeTouchSensor.html,TouchSensor~@#
  
 ===== Static Attachment ===== ===== Static Attachment =====
gamedev/colliders.1558741403.txt.gz · Last modified: 2019/05/24 23:43 by dragonlord