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gamedev:deigde:editors:3dviewnavigation [2020/04/05 10:34] – created dragonlordgamedev:deigde:editors:3dviewnavigation [2020/04/05 10:40] (current) – [3D-View Navigation] dragonlord
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 ====== 3D-View Navigation ====== ====== 3D-View Navigation ======
  
-{{ :gamedev:deigde:editors:editor_3dview_properties.png?nolink|Camera Properties}} 
 Various editors use a 3D-View as preview window. These windows share a similar navigation scheme to make it easier to switch between editors. Various editors use a 3D-View as preview window. These windows share a similar navigation scheme to make it easier to switch between editors.
  
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 3D-View cameras //Orbit// around the camera position using a variable //Distance//. This allows to move around a scene FPS-like or moving away from an object to oribit around it to get a better view. Some editors prefer FPS-like camera handling which most others prefer orbiting camera handling. 3D-View cameras //Orbit// around the camera position using a variable //Distance//. This allows to move around a scene FPS-like or moving away from an object to oribit around it to get a better view. Some editors prefer FPS-like camera handling which most others prefer orbiting camera handling.
 +
 +Inside the 3D-View these key bindings can be used to modify the camera parameters:
 +  * <key>MOUSE_RIGHT</key> **dragging**: Rotate the camera around the camera position.
 +  * <key>SHIFT+MOUSE_RIGHT</key> **dragging**: Move the camera position **left**, **right**, **up** and **down**.
 +  * <key>CTRL+MOUSE_RIGHT</key> **dragging**: Move the camera position **forward** and **backwards**.
 +  * <key>SHIFT+CTRL+MOUSE_RIGHT</key> **dragging**: Move **closer** or **farther away** from the camera center. This increases/decreases the //Orbit Distance//.
 +====== Camera Properties Panel ======
 +
 +{{ :gamedev:deigde:editors:editor_3dview_properties.png?nolink|Camera Properties}}
  
 These are the camera properties which can be manually edited in the properties panel: These are the camera properties which can be manually edited in the properties panel:
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 The **Adaption** parameters define the //Lower Intensity// and //Upper Intensity// to adapt to. Light conditions going below become dark while light conditions above wash out to white. The adaption time is used to smoothly adjust the virtual eye inside this light range. The **Adaption** parameters define the //Lower Intensity// and //Upper Intensity// to adapt to. Light conditions going below become dark while light conditions above wash out to white. The adaption time is used to smoothly adjust the virtual eye inside this light range.
 +<WRAP clear/>
 +
gamedev/deigde/editors/3dviewnavigation.1586082890.txt.gz · Last modified: 2020/04/05 10:34 by dragonlord