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gamedev:deigde:editors:3dviewnavigation

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gamedev:deigde:editors:3dviewnavigation [2020/04/05 10:35] dragonlordgamedev:deigde:editors:3dviewnavigation [2020/04/05 10:40] (current) – [3D-View Navigation] dragonlord
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 3D-View cameras //Orbit// around the camera position using a variable //Distance//. This allows to move around a scene FPS-like or moving away from an object to oribit around it to get a better view. Some editors prefer FPS-like camera handling which most others prefer orbiting camera handling. 3D-View cameras //Orbit// around the camera position using a variable //Distance//. This allows to move around a scene FPS-like or moving away from an object to oribit around it to get a better view. Some editors prefer FPS-like camera handling which most others prefer orbiting camera handling.
  
 +Inside the 3D-View these key bindings can be used to modify the camera parameters: 
 +  * <key>MOUSE_RIGHT</key> **dragging**: Rotate the camera around the camera position. 
 +  * <key>SHIFT+MOUSE_RIGHT</key> **dragging**: Move the camera position **left**, **right**, **up** and **down**. 
 +  * <key>CTRL+MOUSE_RIGHT</key> **dragging**: Move the camera position **forward** and **backwards**. 
 +  * <key>SHIFT+CTRL+MOUSE_RIGHT</key> **dragging**: Move **closer** or **farther away** from the camera center. This increases/decreases the //Orbit Distance//.
 ====== Camera Properties Panel ====== ====== Camera Properties Panel ======
  
gamedev/deigde/editors/3dviewnavigation.1586082930.txt.gz · Last modified: 2020/04/05 10:35 by dragonlord