gamedev:deigde:editors:3dviewnavigation
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gamedev:deigde:editors:3dviewnavigation [2020/04/05 10:35] – dragonlord | gamedev:deigde:editors:3dviewnavigation [2020/04/05 10:40] (current) – [3D-View Navigation] dragonlord |
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3D-View cameras //Orbit// around the camera position using a variable //Distance//. This allows to move around a scene FPS-like or moving away from an object to oribit around it to get a better view. Some editors prefer FPS-like camera handling which most others prefer orbiting camera handling. | 3D-View cameras //Orbit// around the camera position using a variable //Distance//. This allows to move around a scene FPS-like or moving away from an object to oribit around it to get a better view. Some editors prefer FPS-like camera handling which most others prefer orbiting camera handling. |
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| Inside the 3D-View these key bindings can be used to modify the camera parameters: |
| * <key>MOUSE_RIGHT</key> **dragging**: Rotate the camera around the camera position. |
| * <key>SHIFT+MOUSE_RIGHT</key> **dragging**: Move the camera position **left**, **right**, **up** and **down**. |
| * <key>CTRL+MOUSE_RIGHT</key> **dragging**: Move the camera position **forward** and **backwards**. |
| * <key>SHIFT+CTRL+MOUSE_RIGHT</key> **dragging**: Move **closer** or **farther away** from the camera center. This increases/decreases the //Orbit Distance//. |
====== Camera Properties Panel ====== | ====== Camera Properties Panel ====== |
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gamedev/deigde/editors/3dviewnavigation.1586082930.txt.gz · Last modified: 2020/04/05 10:35 by dragonlord