gamedev:deigde:editors:conversation:actions
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gamedev:deigde:editors:conversation:actions [2017/07/28 19:42] – [If-Else Action] dragonlord | gamedev:deigde:editors:conversation:actions [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
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<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:deigde:overview|Drag[en]gine Integrated Game Development Environment]] >> [[gamedev:deigde:editors:conversation|Conversation Editor]] >> **Conversation Actions** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:deigde|Drag[en]gine Integrated Game Development Environment]] >> [[gamedev:deigde:editors:conversation|Conversation Editor]] >> **Conversation Actions** |
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====== Wait Action ====== | ====== Wait Action ====== |
Plays back a list of //**Idle Actions**// while waiting for a condition to evaluate to //**true**//. See //**Conditions**// below for possible conditions that can be used. Once the condition evaluates to //true// the idle actions playback stops with the same caveats as in //**Player Choice Action**//. The //**Interval**// can be used to indicate the time elapsed between re-evaluating the condition. This can be useful if the condition uses expensive game or actor commands or if special effects are desired like conversation scripts not reacting immediately to a change. The wait action has the same finish behaviour as //**Player Choice Action**//. | Plays back a list of //**Idle Actions**// while waiting for a condition to evaluate to //**true**//. See [[gamedev:deigde:editors:conversation:conditions|Conversation Conditions]] for possible conditions that can be used. Once the condition evaluates to //true// the idle actions playback stops with the same caveats as in //**Player Choice Action**//. The //**Interval**// can be used to indicate the time elapsed between re-evaluating the condition. This can be useful if the condition uses expensive game or actor commands or if special effects are desired like conversation scripts not reacting immediately to a change. The wait action has the same finish behaviour as //**Player Choice Action**//. |
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====== Comment Action ====== | ====== Comment Action ====== |
Places a visual comment in the actions list for conversation script authors to help them organize their conversation scripts. Comment actions are ignored in actual conversation (actually they are not even loaded in the first place). | Places a visual comment in the actions list for conversation script authors to help them organize their conversation scripts. Comment actions are ignored in actual conversation (actually they are not even loaded in the first place). |
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gamedev/deigde/editors/conversation/actions.1501270952.txt.gz · Last modified: 2017/07/28 19:42 by dragonlord