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gamedev:deigde:editors:gamedefinition [2020/04/05 00:26] – [IGDE Game Definition Editor] dragonlordgamedev:deigde:editors:gamedefinition [2024/03/14 16:32] (current) dragonlord
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 The parameters in the **Object Class Component** (sub object type specific) mostly mirror the important parameter values of the respective game engine resource. Most parameters are path of resources to use or values. See the documentation of your //Script Module// of choice or the //Engine API Documentation// for details. This list is a little help for you: The parameters in the **Object Class Component** (sub object type specific) mostly mirror the important parameter values of the respective game engine resource. Most parameters are path of resources to use or values. See the documentation of your //Script Module// of choice or the //Engine API Documentation// for details. This list is a little help for you:
 ^ Type                   ^ DragonScript Class                                                                                                                                 ^ Drag[en]gine Class                                                                                                ^ ^ Type                   ^ DragonScript Class                                                                                                                                 ^ Drag[en]gine Class                                                                                                ^
-| Billboard              | [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1Billboard.html|Billboard]]                              [[https://dragondreams.ch/docs/dragengine/latest/classdeBillboard.html|deBillboard]]                              | +| Billboard              | #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1Billboard.html,Billboard~@#                              #@LinkApiDocDE2_HTML~classdeBillboard.html,deBillboard~@#                              | 
-| Camera                 [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1Camera.html|Camera]]                                    [[https://dragondreams.ch/docs/dragengine/latest/classdeCamera.html|deCamera]]                                    | +| Camera                 #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1Camera.html,Camera~@#                                    #@LinkApiDocDE2_HTML~classdeCamera.html,deCamera~@#                                    | 
-| Component              | [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1Component.html|Component]]                              [[https://dragondreams.ch/docs/dragengine/latest/classdeComponent.html|deComponent]]                              | +| Component              | #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1Component.html,Component~@#                              #@LinkApiDocDE2_HTML~classdeComponent.html,deComponent~@#                              | 
-| Environment Map Probe  | [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1EnvMapProbe.html|EnvMapProbe]]                          [[https://dragondreams.ch/docs/dragengine/latest/classdeEnvMapProbe.html|deEnvMapProbe]]]                         | +| Environment Map Probe  | #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1EnvMapProbe.html,EnvMapProbe~@#                          #@LinkApiDocDE2_HTML~classdeEnvMapProbe.html,deEnvMapProbe~@#]                         | 
-| Light                  | [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1Light.html|Light]]                                      [[https://dragondreams.ch/docs/dragengine/latest/classdeLight.html|deLight]]                                      | +| Light                  | #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1Light.html,Light~@#                                      #@LinkApiDocDE2_HTML~classdeLight.html,deLight~@#                                      | 
-| Navigation Space       [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1NavigationSpace.html|NavigationSpace]]                  [[https://dragondreams.ch/docs/dragengine/latest/classdeNavigationSpace.html|deNavigationSpace]]                  | +| Navigation Space       #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1NavigationSpace.html,NavigationSpace~@#                  #@LinkApiDocDE2_HTML~classdeNavigationSpace.html,deNavigationSpace~@#                  | 
-| Navigation Blocker     [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1NavigationBlocker.html|NavigationBlocker]]              [[https://dragondreams.ch/docs/dragengine/latest/classdeNavigationBlocker.html|deNavigationBlocker]]              | +| Navigation Blocker     #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1NavigationBlocker.html,NavigationBlocker~@#              #@LinkApiDocDE2_HTML~classdeNavigationBlocker.html,deNavigationBlocker~@#              | 
-| Particle Emitter       [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1ParticleEmitterInstance.html|ParticleEmitterInstance]]  [[https://dragondreams.ch/docs/dragengine/latest/classdeParticleEmitterInstance.html|deParticleEmitterInstance]]  | +| Particle Emitter       #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ParticleEmitterInstance.html,ParticleEmitterInstance~@#  #@LinkApiDocDE2_HTML~classdeParticleEmitterInstance.html,deParticleEmitterInstance~@#  | 
-| Force Field            | [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1ForceField.html|ForceField]]                            [[https://dragondreams.ch/docs/dragengine/latest/classdeForceField.html|deForceField]]                            | +| Force Field            | #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ForceField.html,ForceField~@#                            #@LinkApiDocDE2_HTML~classdeForceField.html,deForceField~@#                            | 
-| Speaker                | [[https://dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1Speaker.html|Speaker]]                                  [[https://dragondreams.ch/docs/dragengine/latest/classdeSpeaker.html|deSpeaker]]                                  |+| Speaker                | #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1Speaker.html,Speaker~@#                                  #@LinkApiDocDE2_HTML~classdeSpeaker.html,deSpeaker~@#                                  |
  
 The **Snap Point** type is different. This type is only for IGDE use by the mapper and has no game engine counter part. As the name suggests snap points define spots on the object class other object classes can snap to. If objects have no snap points their origin is used for snapping. If objects have snap points all of them can snap to each other. Furthermore snap points can be //Aligned// or not. Aligned snap points snap position and orientation while not aligned snap points only snap position. The **Snap Point** type is different. This type is only for IGDE use by the mapper and has no game engine counter part. As the name suggests snap points define spots on the object class other object classes can snap to. If objects have no snap points their origin is used for snapping. If objects have snap points all of them can snap to each other. Furthermore snap points can be //Aligned// or not. Aligned snap points snap position and orientation while not aligned snap points only snap position.
gamedev/deigde/editors/gamedefinition.1586046412.txt.gz · Last modified: 2020/04/05 00:26 by dragonlord