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gamedev:deigde:editors:langpack [2019/05/08 22:28] – dragonlord | gamedev:deigde:editors:langpack [2020/04/05 00:27] (current) – [IGDE Language Pack Editor] dragonlord | ||
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- | {{tag>deigde | + | {{tag>igde editor localization}} |
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | ====== Language Pack Editor ====== | + | ====== |
- | The language pack editor allows to create | + | |
+ | The language pack editor allows to edit [[gamedev: | ||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP column> | ||
+ | {{: | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | The editor window composes of the translation table and the properties panel on the left side. | ||
+ | |||
+ | ====== Translation Table ====== | ||
+ | |||
+ | The translation table shows the list of translation entries in the language pack. To edit an entry select it in the list. In the panel below you can then enter the changes. Use the **Entry** menu to add and remove translation entries. | ||
+ | |||
+ | The name of translation entries can be chosen freely. It is recommended to use a form like " | ||
+ | |||
+ | ====== Language Pack ====== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | Shows parameters of the language pack. | ||
+ | |||
+ | The **Name** and **Description** are used in games to provide the user with a list of language packs to select. Both should be in the native language. | ||
+ | |||
+ | The **Missing Text** text is used if a missing translation is requested. Games can decide to ignore this and instead show the missing translation entry. | ||
+ | |||
+ | <WRAP clear/> | ||
- | ===== Preview Image ===== | ||
- | ** TODO ** |