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gamedev:deigde:editors:particleemitter

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gamedev:deigde:editors:particleemitter [2020/04/02 14:58] – [View] dragonlordgamedev:deigde:editors:particleemitter [2020/04/05 00:28] (current) – [IGDE Particle Emitter Editor] dragonlord
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 The particle emitter editor allows to edit [[gamedev:particleemitters|Particle Emitters]] for your game. The particle emitter editor allows to edit [[gamedev:particleemitters|Particle Emitters]] for your game.
  
-{{ :gamedev:deigde:editors:editor_pemitter.jpg?direct&400 |Particle emitter preview}}+<WRAP group> 
 +<WRAP column> 
 +{{:gamedev:deigde:editors:editor_pemitter.jpg?direct&400|Particle emitter preview}} 
 +</WRAP> 
 +<WRAP half column> 
 +{{youtube>V8i5MSrWfDk?medium}} 
 +</WRAP> 
 +</WRAP>
  
 The editor window composes of the preview view, properties panel on the left side and the property curves on the bottom side. The editor window composes of the preview view, properties panel on the left side and the property curves on the bottom side.
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 Sets preview parameters of the particle emitter and are not type specific nor saved to file. Sets preview parameters of the particle emitter and are not type specific nor saved to file.
  
-The **Emit Burst** determines if the particle emitter emits a burst of particles. If enabled the preview particle emitter is restarted after **Lifetime** seconds. If disabled if casts particles continuously.+The **Emit Burst** determines if the particle emitter emits a burst of particles. If enabled particle emitter emits particles once immediately after being enabled with particle count taken from the //Particle Count// parameter. If disabled particles are cast continuously. Each time a particle is cast (and at the beginning when first enabled) the next cast interval is calculated from the //Interval// parameter. Once the time elapses particles are cast with the particle count taken from the //Particle Count// parameter. 
 + 
 +The **Lifetime** defines the lifetime in seconds of particles in burst mode onlyFor regular particles the //Time To Live// parameter is used.
  
 <wrap hi>**Type Sub Panel**</wrap> <wrap hi>**Type Sub Panel**</wrap>
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 <WRAP clear/> <WRAP clear/>
  
-===== Preview Video ===== 
- 
-<WRAP centeralign> 
-https://youtu.be/V8i5MSrWfDk 
-</WRAP> 
  
gamedev/deigde/editors/particleemitter.1585839485.txt.gz · Last modified: 2020/04/02 14:58 by dragonlord