gamedev:deigde:editors:skin
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gamedev:deigde:editors:skin [2018/04/09 18:52] – [Preview Video] dragonlord | gamedev:deigde:editors:skin [2019/05/09 08:44] – dragonlord |
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| {{tag>deigde editor skin texture}} |
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[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:deigde:overview|Drag[en]gine Integrated Game Development Environment]] >> **Skin Editor** | [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:deigde:overview|Drag[en]gine Integrated Game Development Environment]] >> **Skin Editor** |
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====== Skin Editor ====== | ====== IGDE Skin Editor ====== |
The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to [[gamedev:components|Components]] or other objects that you can modify during run time using [[gamedev:renderables|Dynamic Skins]]. They use [[gamedev:pbr|Physically Based Rendering]] and are defined using [[gamedev:skinproperties|Skin Texture Properties]]. See the [[gamedev:texturepropertylist|List of Texture Properties]] for detailed information about what you can achieve using skins. | The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to [[gamedev:components|Components]] or other objects that you can modify during run time using [[gamedev:renderables|Dynamic Skins]]. They use [[gamedev:pbr|Physically Based Rendering]] and are defined using [[gamedev:skinproperties|Skin Texture Properties]]. See the [[gamedev:texturepropertylist|List of Texture Properties]] for detailed information about what you can achieve using skins. |
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gamedev/deigde/editors/skin.txt · Last modified: 2021/05/31 13:57 by dragonlord