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gamedev:deigde:editors:skin

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gamedev:deigde:editors:skin [2019/05/08 22:29]
dragonlord
gamedev:deigde:editors:skin [2019/05/09 08:44] (current)
dragonlord
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-====== Skin Editor ======+====== ​IGDE Skin Editor ======
 The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to [[gamedev:​components|Components]] or other objects that you can modify during run time using [[gamedev:​renderables|Dynamic Skins]]. They use [[gamedev:​pbr|Physically Based Rendering]] and are defined using [[gamedev:​skinproperties|Skin Texture Properties]]. See the [[gamedev:​texturepropertylist|List of Texture Properties]] for detailed information about what you can achieve using skins. The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to [[gamedev:​components|Components]] or other objects that you can modify during run time using [[gamedev:​renderables|Dynamic Skins]]. They use [[gamedev:​pbr|Physically Based Rendering]] and are defined using [[gamedev:​skinproperties|Skin Texture Properties]]. See the [[gamedev:​texturepropertylist|List of Texture Properties]] for detailed information about what you can achieve using skins.
  
gamedev/deigde/editors/skin.txt ยท Last modified: 2019/05/09 08:44 by dragonlord