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gamedev:lighting [2020/10/26 22:51] – dragonlord | gamedev:lighting [2020/10/27 18:17] (current) – [Projector] dragonlord | ||
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- | {{tag>localization text}} | + | {{tag>lighting}} |
<WRAP youarehere> | <WRAP youarehere> | ||
[[: | [[: | ||
</ | </ | ||
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+ | ====== Lighting System ====== | ||
Lighting works according to the principles of [[gamedev: | Lighting works according to the principles of [[gamedev: | ||
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==== Projector ==== | ==== Projector ==== | ||
- | Projector lights work similar to spot lights but have a pyramidal shape. This allows to have rectangular shaped lights whereas spot lights are always symmetrical. The same spot parameters affect the projector lights but angles define the width and height of the pyramid instead. | + | Projector lights work similar to spot lights but have a pyramidal shape. This allows to have rectangular shaped lights whereas spot lights are cone shaped. The same spot parameters affect the projector lights but angles define the width and height of the pyramid instead. |
===== Light Color ===== | ===== Light Color ===== |