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gamedev:lighting [2020/10/26 22:51] dragonlordgamedev:lighting [2020/10/27 18:17] (current) – [Projector] dragonlord
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-{{tag>localization text}}+{{tag>lighting}}
 <WRAP youarehere> <WRAP youarehere>
 [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> **Lighting System** [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> **Lighting System**
 </WRAP> </WRAP>
 +
 +====== Lighting System ======
  
 Lighting works according to the principles of [[gamedev:pbr|Physically based Rendering]] and thus using high dynamic range rendering (HDRR). Lighting works according to the principles of [[gamedev:pbr|Physically based Rendering]] and thus using high dynamic range rendering (HDRR).
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 ==== Projector ==== ==== Projector ====
  
-Projector lights work similar to spot lights but have a pyramidal shape. This allows to have rectangular shaped lights whereas spot lights are always symmetrical. The same spot parameters affect the projector lights but angles define the width and height of the pyramid instead.+Projector lights work similar to spot lights but have a pyramidal shape. This allows to have rectangular shaped lights whereas spot lights are cone shaped. The same spot parameters affect the projector lights but angles define the width and height of the pyramid instead.
  
 ===== Light Color ===== ===== Light Color =====
gamedev/lighting.1603752666.txt.gz · Last modified: 2020/10/26 22:51 by dragonlord