gamedev:textureproperties:ambient_occlusion_transparency_multiplier
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gamedev:textureproperties:ambient_occlusion_transparency_multiplier [2013/12/03 15:49] – created dragonlord | gamedev:textureproperties:ambient_occlusion_transparency_multiplier [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
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<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **ambient.occlusion.transparency.multiplier** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **ambient.occlusion.transparency.multiplier** |
</WRAP> | </WRAP> |
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|Default Value|1| | |Default Value|1| |
|Affected Modules|Graphic| | |Affected Modules|Graphic| |
|Linked Properties|| | |Linked Properties| | |
</WRAP> | </WRAP> |
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====== Description ====== | ====== Description ====== |
The **ambient.occlusion.transparency.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:transparency|transparency]]** texture property affecting the mask as used with decals. The decal mask defines the blending between each texel and the underneath geometry. The transparency is used as the mask. Using this texture property the influence of the transparency mask can be adjusted. This can be useful to alter the effect of the **[[gamedev:textureproperties:ambient.occlusion|ambient.occlusion]]** texture property independently of the other texture properties applied by a decal. For all other geometry types this texture property has no effect. | The **ambient.occlusion.transparency.multiplier** texture property defines the multiplier for the **[[gamedev:textureproperties:transparency|transparency]]** texture property affecting the mask as used with decals. The decal mask defines the blending between each texel and the underneath geometry. The transparency is used as the mask. Using this texture property the influence of the transparency mask can be adjusted. This can be useful to alter the effect of the **[[gamedev:textureproperties:ambient_occlusion|ambient.occlusion]]** texture property independently of the other texture properties applied by a decal. For all other geometry types this texture property has no effect. |
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The value is typically a single component value with the data in the range from 0 to 1. 0 represents 0% influence while 1 represents 100% influence of the **[[gamedev:textureproperties:transparency|transparency]]** texture property. | The value is typically a single component value with the data in the range from 0 to 1. 0 represents 0% influence while 1 represents 100% influence of the **[[gamedev:textureproperties:transparency|transparency]]** texture property. |
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The default value for this texture property is 1. | The default value for this texture property is 1. |
gamedev/textureproperties/ambient_occlusion_transparency_multiplier.1386085755.txt.gz · Last modified: 2013/12/03 15:49 by dragonlord