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gamedev:textureproperties:bounciness [2019/05/08 22:43] – dragonlord | gamedev:textureproperties:bounciness [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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- | ~~Title: Skin Texture Property: bounciness~~ | ||
{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | <WRAP boxheader> | + | ====== |
- | ====== | + | |
- | </ | + | Defines the bounciness of a surface. |
- | <WRAP boxcontent> | + | |
- | |Texture Property Name|bounciness| | + | |
- | |Description|Defines the bounciness of a surface| | + | |
|Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
|Data Range|Greater or equal to 0| | |Data Range|Greater or equal to 0| | ||
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|Affected Modules|Physics| | |Affected Modules|Physics| | ||
|Linked Properties|-| | |Linked Properties|-| | ||
- | </ | ||
====== Description ====== | ====== Description ====== | ||
+ | |||
The **bounciness** texture property defines the bounciness of a surface. This is used by the physics module to determine with what fraction of the incoming force an object is repelled from a surface. Values larger than 1 (100% of incoming force) are possible and could be used to simulate a trampoline type surface. | The **bounciness** texture property defines the bounciness of a surface. This is used by the physics module to determine with what fraction of the incoming force an object is repelled from a surface. Values larger than 1 (100% of incoming force) are possible and could be used to simulate a trampoline type surface. | ||
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====== Examples ====== | ====== Examples ====== | ||
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( TODO: example image ) | ( TODO: example image ) |