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gamedev:textureproperties:color_alpha [2012/11/30 21:59] – dragonlord | gamedev:textureproperties:color_alpha [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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+ | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
- | ====== | + | ====== |
- | |Texture Property Name|color_alpha| | + | |
+ | Defines albedo color with transparency. | ||
|Excepted Data Source|4 component image| | |Excepted Data Source|4 component image| | ||
|Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| | ||
|Default Value|(0, 0, 0, 1)| | |Default Value|(0, 0, 0, 1)| | ||
- | |Graphic | + | |Affected Modules|Graphic| |
- | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
- | |Audio Module|No effect| | + | |
+ | ====== Description ====== | ||
- | ====== Graphic Module ====== | ||
The **color_alpha** texture property combines the **[[gamedev: | The **color_alpha** texture property combines the **[[gamedev: | ||
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The default value for this texture property is opaque pure black (0, 0, 0, 1). | The default value for this texture property is opaque pure black (0, 0, 0, 1). | ||
- | ====== | + | ====== |
- | This texture property does not effect Physics Modules. | + | |
- | ====== Audio Module ====== | + | <WRAP center 100%> |
- | This texture property | + | <WRAP center box 450px> |
+ | {{ : | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ | ||
- | ====== Examples ====== | ||
- | ( TODO: example image ) |