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gamedev:textureproperties:color_alpha

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gamedev:textureproperties:color_alpha [2019/05/08 20:04] dragonlordgamedev:textureproperties:color_alpha [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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-{{tag>dragengine graphic skin texture color transparency}}+{{tag>graphic skin texture color transparency}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color_alpha**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color_alpha**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: color_alpha ====== 
-====== Summary ====== + 
-</WRAP> +Defines albedo color with transparency
-<WRAP boxcontent> +
-|Texture Property Name|color_alpha| +
-|Description|Defines albedo color with transparency|+
 |Excepted Data Source|4 component image| |Excepted Data Source|4 component image|
 |Data Range|0 to 1 for all image components| |Data Range|0 to 1 for all image components|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]| |Linked Properties|[[gamedev:textureproperties:color_gamma|color.gamma]], [[gamedev:textureproperties:color_tint|color.tint]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **color_alpha** texture property combines the **[[gamedev:textureproperties:color|color]]** and the **[[gamedev:textureproperties:transparency|transparency]]** texture properties in one texture property. Sometimes it is useful and saves disk space if the alpha channel of an image or color is used directly as the transparency value. The **color_alpha** texture property combines the **[[gamedev:textureproperties:color|color]]** and the **[[gamedev:textureproperties:transparency|transparency]]** texture properties in one texture property. Sometimes it is useful and saves disk space if the alpha channel of an image or color is used directly as the transparency value.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP center 100%> <WRAP center 100%>
 <WRAP center box 450px> <WRAP center box 450px>
gamedev/textureproperties/color_alpha.1557345859.txt.gz · Last modified: 2019/05/08 20:04 by dragonlord