Next revision | Previous revision |
gamedev:textureproperties:color_tint_mask [2016/06/22 18:04] – created dragonlord | gamedev:textureproperties:color_tint_mask [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord |
---|
| {{tag>graphic skin texture color}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color.tint.mask** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **color.tint.mask** |
</WRAP> | </WRAP> |
| |
<WRAP boxheader> | ====== Skin Texture Property: color.tint.mask ====== |
====== Summary ====== | |
</WRAP> | Defines the blends between [[gamedev:textureproperties:color_tint|color.tint]], [[gamedev:textureproperties:color|color]] and [[gamedev:textureproperties:color_alpha|color.alpha]] property. |
<WRAP boxcontent> | |
|Texture Property Name|color.tint.mask| | |
|Description|Defines the blends between [[gamedev:textureproperties:color_tint|color.tint]], [[gamedev:textureproperties:color|color]] and [[gamedev:textureproperties:color_alpha|color.alpha]] property.| | |
|Excepted Data Source|1 component image| | |Excepted Data Source|1 component image| |
|Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| |
|Affected Modules|Graphic| | |Affected Modules|Graphic| |
|Linked Properties|[[gamedev:textureproperties:color|color]], [[gamedev:textureproperties:color_alpha|color.alpha]], [[gamedev:textureproperties:color_tint|color.tint]]| | |Linked Properties|[[gamedev:textureproperties:color|color]], [[gamedev:textureproperties:color_alpha|color.alpha]], [[gamedev:textureproperties:color_tint|color.tint]]| |
</WRAP> | |
| |
====== Description ====== | ====== Description ====== |
| |
The **color.tint.mask** texture property is linked to the **[[gamedev:textureproperties:color|color]]**, **[[gamedev:textureproperties:color_alpha|color.alpha]]** and **[[gamedev:textureproperties:color_tint|color.tint]]** texture properties. It defines the amount of tint applied to the image from the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property. | The **color.tint.mask** texture property is linked to the **[[gamedev:textureproperties:color|color]]**, **[[gamedev:textureproperties:color_alpha|color.alpha]]** and **[[gamedev:textureproperties:color_tint|color.tint]]** texture properties. It defines the amount of tint applied to the image from the **[[gamedev:textureproperties:color|color]]** and **[[gamedev:textureproperties:color_alpha|color_alpha]]** texture properties. This allows to alter the color of textures without requiring new image files for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property. |
| |
| |
====== Examples ====== | ====== Examples ====== |
| |
<WRAP column 45%> | <WRAP column 45%> |
<WRAP center box 450px> | <WRAP center box 450px> |