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gamedev:textureproperties:environmentroom

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gamedev:textureproperties:environmentroom [2014/02/15 23:39] – created dragonlordgamedev:textureproperties:environmentroom [2020/07/02 10:58] (current) – [Examples] dragonlord
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 +{{tag>graphic skin texture environmentroom}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **environmentroom**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: environmentroom ====== 
-====== Summary ====== + 
-</WRAP> +Defines an environment room to simulate a 3 dimensional on a flat surface
-<WRAP boxcontent> +
-|Texture Property Name|environmentroom| +
-|Description|Defines an environment room to simulate a 3 dimensional on a flat surface|+
 |Excepted Data Source|3 component image| |Excepted Data Source|3 component image|
 |Data Range|0 or greater| |Data Range|0 or greater|
 |Default Value|(not set)| |Default Value|(not set)|
 |Affected Modules|Graphic| |Affected Modules|Graphic|
-|Linked Properties|-| +|Linked Properties|[[environmentroom_size|environmentroom.size]]|
-</WRAP>+
  
 ====== Description ====== ====== Description ======
 +
 The **environmentroom** texture property defines an environment room to use to produce the illusion of a 3 dimensional room behind a flat wall. This is typically used to create a more realistic illusion of a room behind a window in contrary to flat window textures. Environment rooms are environment map type cube or equirectangular texture containing a prerendered illusion of a room. The **environmentroom** texture property defines an environment room to use to produce the illusion of a 3 dimensional room behind a flat wall. This is typically used to create a more realistic illusion of a room behind a window in contrary to flat window textures. Environment rooms are environment map type cube or equirectangular texture containing a prerendered illusion of a room.
  
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 ====== Examples ====== ====== Examples ======
  
 +<WRAP group>
 +<WRAP half column>
 +{{ youtube>unWGhT1tfeM?600x450 |Environment Rooms Preview Video}}
 +</WRAP>
 +
 +<WRAP half column>
 +{{ youtube>LRca7DMrk1A?600x450 |Environment Rooms in Action}}
 +</WRAP>
 +</WRAP>
 +
 +\\
 +<WRAP centeralign>
 +Epsylon Specific Videos
 +</WRAP>
 +
 +
 +<WRAP group>
 +<WRAP half column>
 +{{ youtube>5DytEdfhHoQ?600x450 |Environment Rooms in Action}}
 +</WRAP>
 +
 +<WRAP half column>
 +{{ youtube>N_tbeRXN6Kk?600x450 |Create Env-Rooms in Epsylon}}
 +</WRAP>
 +</WRAP>
gamedev/textureproperties/environmentroom.1392507582.txt.gz · Last modified: 2014/02/15 23:39 by dragonlord